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One Asset Library. Everything Visible

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    I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…

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    Fellow hackers, Media Hoarder is celebrating its 2nd birthday today and it finally supports tv series with the freshly released v1.4.0. Here's a video showcasing the new features: https://www.youtube.com/watch/3qfb5UWJrdQ Development wise I've been joined by an individual named kolbdog323 providing lots of feedback and requests over multiple months which I'm truly grateful of, because Media Hoarder is still an absolute side-project developed by a father of two in his limited spare time :D Please feel free to discuss features, development and sideproject-y things, I'm…

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