Protecting Your Software Assets Using OpenGL
Suppose you are an independent game developer. You are facing piracyand fake copies of your game, and you do not have the legal and economic power tohandle t...
Protecting Your Software Assets Using OpenGL launched on June 3, 2015 with 21 votes, #1,346 of 3,954 launches that month and more than 75% of that year's launches. The site was still online in September 2026, 11 years on.
In plain words
TeaTime is a development tool designed to help independent game developers protect their software assets from piracy and unauthorized copying. It provides encryption methods for game assets such as textures, shaders, and images using OpenGL, aiming to make reverse engineering more difficult. The tool targets indie developers who lack the resources to combat piracy through traditional legal channels and want to reduce incentives for unauthorized distribution of their games.
written from the facts on this page · September 2026
From the sources
Suppose you are an independent game developer. You are facing piracy and fake copies of your game, and you do not have the legal and economic power to handle this problem. You want to continue making games without getting discouraged by pirates, who most likely reside in other countries. What do you do ? How do you prevent or reduce the incentive to pirate your game through reverse engineering ? Maybe you could perform encryption of your game assets, like textures, shaders and images, to thwart the piracy and copy-cat efforts ? You could use standard encryption libraries like OpenSSL , but that still leaves the decrypted data open to access, in CPU memory, by anyone running a debugger on…from stealthy.io
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