Alternatives
Products that do what AudioNimbus – Steam Audio's immersive spatial audio, now in Rust does
Hi HN! I’m excited to share AudioNimbus, a Rust library that brings the powerful spatial audio capabilities of Steam Audio to the Rust ecosystem. Whether you’re building games, VR/AR experiences, or simulations, AudioNimbus makes it easier to integrate realistic, immersive audio into your projects. Steam Audio is a toolkit for spatial audio, developed by Valve. It simulates realistic sound propagation, including effects like directionality, distance attenuation, reflections, and reverb. It’s used in games like Half-Life: Alyx and Counter-Strike 2. Rust is increasingly being adopted in…
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May 2026 · audiomass.co
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I’ve been experimenting with Rust lately and wanted a project that would help me explore some of its lower-level and performance-oriented features. Inspired by Sebastian Lague’s videos, I decided to implement my own ray tracer from scratch. The initial goal was just to render a simple 3D scene in the browser at a reasonable frame rate. It evolved into a small renderer that can: • Run locally or on the web using wgpu and WebAssembly • Perform mesh rendering with a Bounding Volume Hierarchy (BVH) for acceleration • Simulate both direct and indirect illumination for photorealistic results • Be…
Nov 2025 · github.com
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Hi Hacker News, This is definitely out of my comfort zone. I just wanted to show you guys because I'm super proud of it. It's a 100% faithful recreation based off of the schematics, patents, and ROMs that were found online. So please watch the video and tell me what you think https://youtu.be/auOlZXI1VxA The reason why I think this is relevant is because I've been a programmer for 25 years and AI scares the shit out of me. I'm not a programmer anymore. I'm something else now. I don't know what it is but it's multi-disciplinary, and it doesn't involve writing code myself--for…
Jan 2026
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Hi HN, I’ve been working on a browser-based tool for exploring and debugging Web Audio API graphs. Web Audio Studio lets you write real Web Audio API code, run it, and see the runtime graph it produces as an interactive visual representation. Instead of mentally tracking connect() calls, you can inspect the actual structure of the graph, follow signal flow, and tweak parameters while the audio is playing. It includes built-in visualizations for common node types — waveforms, filter responses, analyser time and frequency views, compressor transfer curves, waveshaper distortion, spatial…
Mar 2026 · webaudio.studio
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Apr 2026 · sycamore.dev
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So, after years of abandoning Rust after the hello world stage, I finally decided to do something substantial. It started with simple line rendering, but I liked how it was progressing so I figured I could make a reasonably complete PSX style renderer and a game with it. My only dependency is SDL2; I treat it as my "platform", so it handles windowing, input and audio. This means my Cargo.toml is as simple as: [dependencies.sdl2] version = "0.35" default-features = false features = ["mixer"] this pulls around 6-7 other dependencies. I am doing actual true color 3D rendering (with Z buffer,…
Sep 2025 · totenarctanz.itch.io
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2022 · github.com
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Ultra-efficient generative LoFi engine in Rust for deep work
Jul 2026 · wparrado.github.io
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Mar 2026 · github.com
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A fun weekend project: https://www.modembin.com It's a pastebin, except text/files are encoded into .wav files using real FSK modem audio. Image sharing is supported via Slow-Scan Television (SSTV), a method of transmitting images as FM audio originally used by ham radio operators. Everything runs in the browser with zero audio libraries and the encoding is vanilla TypeScript sine wave math: phase-continuous FSK with proper 8-N-1 framing, fractional bit accumulation for non-integer sample rates, and a quadrature FM discriminator on the decode side (no FFT windowing or…
Mar 2026 · modembin.com
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Hi HN, I’m a new developer with Aphantasia (no mental imagery). A side effect of this is that regaining focus after a distraction takes me a long time (the "23-minute lag"). I tried standard binaural beats, but I discovered a technical flaw: streaming compression (AAC/MP3 on Spotify/YouTube) often muddies the specific phase differences required for effective entrainment. I realized that to get effective entrainment, I needed lossless audio. Since I couldn't stream lossless easily, I decided to generate it locally. I built Phantas – a browser engine that uses the Web Audio API to…
Dec 2025 · phantas.io
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2024 · github.com
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I hereby present my little tiny pet project that entertained me for the past six months. In this post, I briefly present Maginet and its technical components. It is a turn-based strategy game that is built using Rust and compiles to WebAssembly with HTML5 bindings, which works on mobile and desktop alike! It comes with many game mechanics and components, including an AI opponent and online cross-platform multiplayer. There is so much to discuss even for a project of a smaller scale, but I am nevertheless excited to share a little bit about how you can actually build a game in Rust,…
2023 · evrim.zone
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YO, I’m Ryan, lead author. I’ve been contributing open source generative audio stuff for a while now, audio reactive Comfy nodes, extended ACEstep support in Comfy, etc.. I just opened-sourced a new audio project that I've been working on for a few months and I want to tell y'all about it. WHAT IS IS DEMON: Diffusion Engine for Musical Orchestrated Noise This is StreamDiffusion but with audio instead of images, and ACEStep 1.5 instead of Stable Diffusion. It’s responsive enough that you can play it like an instrument, and remix in near real-time. I also distilled the ACEStep VAE: it’s faster…
May 2026 · daydreamlive.github.io
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As a side project for a hockey manager game, I created a small audio tracker, "HM Tracker," which was used to make the game's music. It is a browser-based tracker-style music workstation. All sound is procedurally generated from oscillators - no samples, no plugins. The UI lets you edit patterns on a step grid, pick instruments and chords, then export as a standalone JS music engine or WAV file. Built with vanilla JS and the Web Audio API (best experienced on a desktop browser). Made in the '90s demoscene spirit (at least the looks, anyway). Would love any feedback!
Mar 2026 · manager.kiekko.pro
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vibez is a free and open source DAW for electronic music, built around live jamming with Sections and pads.
28d ago · alexanderwanyoike.github.io
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