Alternatives
Products that do what CartoVoxel does
Create Minecraft worlds plus share-ready AI city posters.
- 1AT
Hi HN community! We want to share AI-town, a deployable starter kit for building and customizing your own version of AI simulation - a virtual town where AI characters live, chat and socialize. Inspired by great work from the Stanford Generative Agent paper (https://arxiv.org/abs/2304.03442). A few features: - Includes a convex.dev backed server-side game engine that handles global state - Multiplayer ready. Deployment ready - 100% Typescript - Easily customizable. You can fork it, change character memories, add new sprites/tiles and you have a custom AI simulation…
2023 · github.com
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- 5LP
Took a break from the falling sand simulation blog posts this week to work on another small project. It's a little pixel world generator- each time you visit, you'll see a new little world. I really like this stuff and had a blast building it yesterday!
2022 · jason.today
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This is a weekend project that spiraled out of control. I was originally trying to get Claude to play a ROM of the SNES SimCity. I struggled with it and that led me to Micropolis (the open-sourced SimCity engine) and was able to get it to work by bolting on an API. The weekend hack turned into a headless city simulation platform where anyone can get an API key (no signup) and have their AI agent play mayor. The simulation runs the real Micropolis engine inside Cloudflare Durable Objects, one per city. Every city is public and browsable on the site. LLMs are awful at the spatial stuff, which…
Feb 2026 · hallucinatingsplines.com
- 8AP
Hey, Jared Palmer (creator of this playground) here. Really excited to ship this. I’ve been building this over the past few weeks to compare LLMs from different providers like OpenAI, Anthropic, Cohere, etc. At Vercel, I manage our Frameworks division (including Next.js, Svelte, and Turbo) and wanted to also dogfood some of the latest features in a slightly larger application. This playground takes a lot of inspiration from https://nat.dev and is built on Tailwind, ui.shadcn.com, and some upcoming Vercel products we’re announcing soon. We’re going to continue adding models to…
2023 · play.vercel.ai
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2012 · blog.minefold.com
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2023 · kevzettler.com
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- 17DM
This is a D&D map making tool I've been working on for a while now, but I just added some new features to the beta that I think HN users might find neat. When building a world map, you can use "Dynamic Brushes" to draw organic looking terrain. This is achieved entirely with svg filters and javascript canvas, no fancy libraries or anything. This came with a pretty large rewrite of some of the underlying code, so I'm sure there's a number of bugs I haven't come across, but I'd love to hear your opinions on it!
2023 · dungeonmapdoodler.com
- 18LP
Looking for feedback on my project to teach python by writing code that interacts with a Minecraft World.
2023 · github.com
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