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Alternatives

Products that do what AI-town, run your own custom AI world SIM with JavaScript does

Hi HN community! We want to share AI-town, a deployable starter kit for building and customizing your own version of AI simulation - a virtual town where AI characters live, chat and socialize. Inspired by great work from the Stanford Generative Agent paper (https://arxiv.org/abs/2304.03442). A few features: - Includes a convex.dev backed server-side game engine that handles global state - Multiplayer ready. Deployment ready - 100% Typescript - Easily customizable. You can fork it, change character memories, add new sprites/tiles and you have a custom AI simulation…

  1. 1
    EmemeAI185

    Create & Export AI characters to apps and games

    2025

  2. 2

    Do our AI characters pass the Turing test, you tell us

    2022

  3. 3
    Hai113

    Play and live with your customized character in dream land

    2024

  4. 4
    StractiAI141

    Create AI Bots For Games

    2025

  5. 5

    Generate web sections and mini-apps with AI

    2023

  6. 6

    The AI toolkit for TypeScript

    2025

  7. 7
    Exists132

    Generate your own 3D worlds and team-deathmatch in minutes

    2025

  8. 8

    Brains for virtual characters, powered by AI

    2022

  9. 9

    Bring Your Imagination to Life – Instantly.

    2025

  10. 10

    Open-source homeserver OS with a built-in AI agent

    Jul 2026 · livinity.io

  11. 11OS

    We just open sourced a first class our AI web app builder. Instead of using another hosted AI coding platform, you can fork this project and build your own AI app builder, fully customized and running under your own brand. It includes: Next.js + TypeScript AI chat with streaming Artifact generation File explorer Code editor Live preview Databases Sandboxes to be used by AI agents Versions Responsive production-ready UI And a lot more... The only required dependency is the Totalum API, which exposes the AI generation engine through a simple REST API. You can replace or extend the backend…

    Jul 2026 · github.com

  12. 12BT

    I made this experimental art project/game that's an LLM chat assistant, but where you're the AI. I wanted people to get a visceral sense of what it's like to answer the kinds of things that people prompt their chatbots day in and day out. If you're interested, I wrote up some more info on how I made it, including how the "user" prompts are generated with an eye for realism: https://bethechatbot.com/about Hope you enjoy it! I'd love to hear people's takeaways.

    Jul 2026 · bethechatbot.com

  13. 13IB

    Dear Hacker News, I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance! For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency. I would be deeply grateful if you opted into analytics. $2,300 in API tokens... Cheers!

    Jun 2026 · minigames.world

  14. 14

    Self-hosted 3D world for AI agent teams

    Jun 2026 · myvirtualworld.ai

  15. 15TD

    I built this thing called Town. Think Discord, but you walk around a pixel town where the NPCs have skills. Agents have become my initial brainstorm partner for a lot of stuff — sub-agents to counter my own thinking, role-playing a specific person, grounding them in a specific knowledge so they refer instead of guess. I started turning my claude-code into this pattern and it worked well enough that I wanted to see if I turn into a fun shareable thing where other people can also talk to. It's a small pixel map of buildings. You walk in, step into any building, and talk to the npcs who live…

    Jul 2026 · github.com

  16. 16

    Open-source AI agent runtime — build Agents in plain English

    Jul 2026 · syntheticbrew.ai

  17. 17
    WorldX1

    Type one sentence. Get a living AI world in 5 minutes.

    May 2026 · github.com

  18. 18

    The AI life sim where the world actually remembers

    Jul 2026 · altworld.io

  19. 19

    Open-source AI agent platform — own it, run any model

    Jul 2026 · ibl.ai

  20. 20AG

    I recently embarked on a creative experiment where I used ChatGPT to craft an elaborate steampunk story. Inspired by the rich narrative and intricate details, I decided to transform various parts of the story into demo tables, complete with text and images using https://tabulator.ai/. The goal was to explore how AI can aid in the creative process and provide indie game developers and storytellers with some ideas quickly.

    2024 · tabulator-ai.notion.site

  21. 21
    Byte8

    Your local AI model or API key in a customizable llm chatbox

    Jul 2026 · get-byte.app

  22. 22IB

    Link: https://docs.trysoma.ai/ For the past ~9 months I’ve been building Soma, an open-source AI agent & workflow runtime written in Rust, with a TypeScript SDK (Python coming soon). It’s not a framework; it’s meant to sit underneath whatever agent/tooling code you already write (Vercel AI SDK, LangChain, custom code, etc.). It provides features around your framework + a better DX for building agents. I’ve tried to take a Next.JS model: open-source, good DX, self-deployable. I originally set out to build a vertical back-office/operations product for SMEs. I needed a…

    Dec 2025 · docs.trysoma.ai

  23. 23MY

    We’ve spent years working at large game studios, and one thing we saw repeatedly is how hard it is for a small team—or an individual—to not just build a game, but to run one like a sustainable business. We wanted to make those capabilities accessible to anyone and for anybody to bring their ideas to life. Marvin works through a set of specialized agents you can talk to directly. You can describe the game you want to build, and the agents collaborate with you on design, mechanics, art, physics, progression systems, and level creation. From there, you can publish the game to different…

    Dec 2025 · marvin.hyve.gg

  24. 24MW

    Hello, HN! I've posted a couple times here to get feedback on a strategy game I've been working on called Meatshields. All of your suggestions and feedback have been EXTREMELY helpful so I want to thank everyone here once again for generously helping me iron out kinks in the game. One big request I got the last time I showed the game was the ability to write your own AI for it. I thought about it and realized that would be totally do-able! The downside is that you have to host the AI service yourself, so it's sort of BYOAI, but it won't need to support a massive ton of requests or anything…

    2017

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