I built 80 mini-games using Fable before it was shut down
Dear Hacker News, I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance! For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency. I would be deeply grateful if you opted into analytics. $2,300 in API tokens... Cheers!
I built 80 mini-games using Fable before it was shut down launched on June 13, 2026 with 54 votes, #651 of 22,648 launches that month and more than 95% of that year's launches.
In plain words
A website hosting 80 mini-games created with AI, originally built using Fable before the platform shut down. The games are AI-managed and designed to showcase artificial intelligence's approach to game design. The creator has made adjustments for visual consistency across the collection. During the open beta period, all games are available free to play.
written from the facts on this page · September 2026
From the sources
Solve historical cases, explore point-and-click adventures or play a quick round — free in your browser, no download.
Resume the current game, open your favorites, or move between MiniGames World surfaces. Return to your game without leaving the platform menu behind. Collect platform-wide achievements. As a guest they stay local; sign in to save them. You are playing as guest. Your achievements stay on this device until you save them to your account. These favorites are stored only on this device. Sign-in is optional. Playing stays available without an account. Sign-in only unlocks account features. Keep favorites available across devices. Account-based event tracking only happens with a separate opt-in. Your account favorites are merged with the favorites on this device. No purchases are linked to this…from minigames.world
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Hey HN, Michael and Scott here. We’re open-sourcing an interactive murder mystery featuring LLM-driven character agents. Solve the mystery by finding clues, taking notes, and interrogating agents. They all have distinct motives, personality, and can impact the game in different ways (attacking you, running away, etc). Try it out, it’s pretty fun! We’re also open-sourcing the framework that we used to make and refine the agents. The goal is to create an intuitive interface for storytellers to create, debug, and test game agents. We then take those game agents and expose an API beyond just…
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