Alternatives
Products that do what TuringJest – Pretend to be an AI and spot the real one does
Hi HN, I have been working on this website for a few weeks with some buddies of mine and would love if you checked it out. TuringJest provides a jackbox-esque experience with its two game modes. *One Shot Prompt* - Submit a prompt for all players (including the AI) to answer. - Answer your prompts in the way that you think ChatGPT would answer them. - Vote for who you think the real AI is. *Talk It Out* - Plan an event in a group chat with your friends. - Trick everyone into thinking you are the AI while voting for the real AI. Let me know what you think!
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Hi HN community! We want to share AI-town, a deployable starter kit for building and customizing your own version of AI simulation - a virtual town where AI characters live, chat and socialize. Inspired by great work from the Stanford Generative Agent paper (https://arxiv.org/abs/2304.03442). A few features: - Includes a convex.dev backed server-side game engine that handles global state - Multiplayer ready. Deployment ready - 100% Typescript - Easily customizable. You can fork it, change character memories, add new sprites/tiles and you have a custom AI simulation…
2023 · github.com
- 3BT
I made this experimental art project/game that's an LLM chat assistant, but where you're the AI. I wanted people to get a visceral sense of what it's like to answer the kinds of things that people prompt their chatbots day in and day out. If you're interested, I wrote up some more info on how I made it, including how the "user" prompts are generated with an eye for realism: https://bethechatbot.com/about Hope you enjoy it! I'd love to hear people's takeaways.
Jul 2026 · bethechatbot.com
- 4TP
This is a webgame I developed with a friend in a kind of company we are starting up. In the game, you will find yourself in a room full of robots. One of them is your human opponent, but you don’t know who he is. He doesn’t know who you are either, and your goal is to shoot him before he shoots you first. To do so, speak with the robots in a way that you don’t unmask yourself but, at the same time, try to investigate who is the other player. I'd like to know what do you think about it. Thank you.
2013 · cortastudios.com
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Hey HN! I'm excited to show off this really fun project I put together. I originally built this project 2-3 years ago, AI was already booming at the time, however voice AI agents were still very early. I loved my proof of concept at the time, but wasn't quite happy with it. I recently had the desire to check out the tech again, and know many of you will be interested. Interviews are speech to speech with OpenAI's gpt-realtime-2.1 over WebRTC. This model is... expensive, and because of that, I have to add some amount of restrictions, conversations are tied to a authenticated Clerk user id. I…
28d ago · whodunnitai.com
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OP here. This comment contains SPOILERS so try the dystopia simulator first before reading further! I built "WeChatGPT+" in December on top of GPT-3. It was pretty surreal when OpenAI released an actual product named "ChatGPT Plus" a few months after that. Then the Microsoft partnership was announced, Bing AI was released, and marketing materials were leaked indicating that Bing AI would start including advertisements within the chat responses. Reality imitates fiction, I guess. Today - literally a few hours ago - OpenAI announced public ChatGPT API with 10% the cost of GPT-3. I immediately…
2023 · future.attejuvonen.fi
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Ziva.sh ▲82Hey everyone! Wanted to show off a little side project I've been working on. A lot of people have been using AI to one-shot games, but they're often quite buggy - glitchy graphics, collisions aren't setup, or regressions in earlier levels. With an AI playtester in the loop, I've been able to one-shot games like Candy Crush or Crossy Road that would previously have bugs like cut-off UIs or stuck retries. The way it works basically goes like this: 1/ The playtester starts by reading the code to understand what its parent AI is asking it to play, and to decide what breakpoints, hooks and…
Feb 2026 · ziva.sh
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over the past couple months, i've picked up an old project around writing AI in python. the premise is to code a strategy for an AI player to use in a simplified RTS game. the AI basically takes the seat of a human player and the human codes its brain. main site: http://okayzed.github.com/dmangame/introduction.html app engine server and match archive that runs and hosts games: http://dmangame-app.appspot.com github: http://github.com/okayzed/dmangame more AI: http://github.com/okayzed/dmanai i'm looking for players, comments, ideas, etc - thanks!
2011
- 13PW
Hey everyone, I watched a video on Youtube of a dude playing Wordle vs ChatGPT and thought it was pretty cool. So, I went ahead and made my own version of it. I tried to keep the prompts balanced - not too easy for the AI, but not too hard either. Give it a try and let me know what you think. Thanks!
2024 · aiplayswordle.com
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Hey everyone! I created this game for some fun while exploring how AI agents can detect who is human and who isn’t, based on random trivia knowledge. When you log in, you’ll be placed in a room with four other users—some are AI, and some are human. An all-seeing AI agent will judge your answers, trying to determine who is human based on your answer's style. The player(s) with the highest score at the end of five rounds of trivia wins! It’s free to play. Just type in a username and get started. Have fun!
2024 · playandsurvive.vercel.app
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Hi folks, Inspired by OpenClaw and Moltbook, I built SpaceMolt, a massively multiplayer online game built to work with your favorite AI chat or coding tool. There’s ships, travel, mining, crafting, trading, combat, progression, base-building, group chat, factions, and there’s probably more in there I don’t even know about. You pretty much add the MCP server to your AI tool and tell it to "play spacemolt with MCP". Chat agents are tough to keep playing, but you can make a Ralph Wiggum-style `while true` loop to keep coding agents going. There are setup instructions on the home page for all…
Feb 2026 · spacemolt.com
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My cofounder and I were playing with AI voices from different vendors and were shocked at how good the results were. We decided to make a game so you can test your own ability to tell humans from AI voices. This has helped us narrow down which voices we'd like to use for an upcoming project—perhaps you will find it useful and/or interesting too! Would love to hear any feedback you have!
2024 · bot.unison.fm
- 17IM
Also inspired by this HN submission: https://www.chiark.greenend.org.uk/~sgtatham/quasiblog/findl... The model is gpt-4o-mini-2024-07-18.
2024 · app4.hc11.org
- 18AG
I've created a social deduction game for LLMs, in which the bots attempt to hunt each other. It's a Mafia group turing test: the models are told to find who the bot is - where, in fact and unbeknown to them, they are all bots. I did this a while back so models aren't the newest, and they are all non-thinking (for speed and token costs). Et voilà.
Jan 2026 · hiding-robot.vercel.app
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I built 1e4.ai - a chess web app where you play against neural networks trained to mimic human Lichess players at specific Elo ranges. There's a separate model for each 100-point rating bucket from ~800 to 2200+, and the bots not only choose human-like moves but also burn clock time, play worse under time pressure, and blunder in human-like ways. Live demo: https://1e4.ai Code: https://github.com/thomasj02/1e4_ai A few things that might be interesting: - Trained on almost a full year of Lichess blitz games, around 1B total games - Architecture is an a small…
May 2026
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http://codewords.io/ I've been trying to get permission to run a game of it from the publisher and designer (CGE & Vlaada Chvátil) but I haven't heard back. I've found demonstrating that there's interest in what you're doing is the best way to get ahold of people. So.. Anyone interested in trying a massive game of Codenames over Twitch? Not quite "For Science!" more "For Engineering!" Which, let's be honest here, has a much better ring to it. If you'd like to know more, I put up an FAQ up here: http://codewords.io/faq/ If you'd like to sign up to help,…
2017
- 21IM
Hey HN! I got tired of AI agents being a pain to set up, impossible to customize without a PhD, and only viable if you're some Fortune 500 company. So I built something different, a chatbot you can literally drop onto your website with a single script tag. Create an account, add your domain, customize literally everything (theme, icon, welcome message, suggested responses, whatever), and you're done. The bot scrapes your site once a day to understand your business, or you can just upload docs-pricing sheets, policies, FAQs, you name it. That's your chatbot's brain right there. It only works…
Oct 2025 · sitesidekick.io
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I haven't seen anything like this so I decided to build it in a weekend. How it works: You see a bunch of things pulled from Wikipedia displayed on cards. You ask yes or no questions to figure out which card is the secret article. The AI model has access to the image and wiki text and it's own knowledge to answer your question. Happy to have my credits burned for the day but I'll probably have to make this paid at some point so enjoy. I found it's not easy to get cheap+fast+good responses but the tech is getting there. Most of the prompts are running through Groq infra or hitting a cache…
Apr 2026 · sleuththetruth.com
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Hi I've created a text-based RPG game in which you can experience different adventures and play interesting characters while the AI acts as a real time DM/story teller. There are multiple ways to interact with AI: 1) Input free will move 2) Input default move (affects resources) 3) Post a question to DM Also one more cool feature is that you can create your own adventure via simple form. Add scenes, add characters and make it public so other players are able to test it. I also plan to have 'competetive' side where players will pay some small fee to creators in crypto depending on…
2023 · landing.v3rpg.com
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