Alternatives
Products that do what Cascade Two does
Minimalist drop & merge puzzle game.
- 1PP
Hello, HN - I wanted to share this puzzle game I made during my vacation. I'm rather fond of the pipes puzzle where your goal is to restore a scrambled network of connections by rotating tiles. It's usually played on a grid of squares and this all started when I decided to make a programmatic solver for that kind of puzzle. Then I realized that with some minor changes the solver could generate new puzzle instances. I thought about what kind of puzzle to make and someone suggested a hexagonal grid. Adapting the generator wasn't too hard but then I had to create a way to play this variant. So…
2022 · hexapipes.vercel.app
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2020 · slices.ovh
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I’ve been working on a puzzle game for a few years as a side project. The game is based on a small region of tiles in a grid that is mirrored, modified, and mirrored again. It’s based on a novel phenomenon I noticed where, once these mutations happen a few times, the original region can be hard to recognize. You have a feeling there are symmetries in the image, but they are just out of grasp. Going further, if only part of the region is visible, such as mirroring off the edge of the board, it adds to the feeling and it becomes a satisfying puzzle to solve. I originally published this on the…
2024 · hidden-mirrors.com
- 6FA
Hi everyone, I built FuseCells, a minimalistic logic puzzle game where every level is handcrafted (no procedural generation). It started as a personal challenge to design a clean rule-set and scale it to thousands of puzzles without losing difficulty balance. What’s unique: • 2,500 handcrafted levels across multiple grid sizes • Deterministic logic — no guessing required • A rule system inspired by constraint-solving and path-finding concepts • Daily challenges and global progress tracking • Fully built as a solo dev project Technical notes for those curious: • Level generation tools I wrote…
Dec 2025 · apps.apple.com
- 7SA
Sep 2025 · swapple.fuglede.dk
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I’ve been building a few small games to help kids (and curious adults) build reasoning and logic skills. Think Word Ladder, Prime Hunter, Math Maze ,all in the browser, no installs. Would love feedback or suggestions for new types of puzzles
2025 · quizmathgenius.com
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- 15IM
While on paternal leave, I wanted to create a game my newborn daughter could eventually play and learn something from. I was heavily inspired by the daily puzzle games I consistently play such as Wordle and Strands. Refractor is a game about connecting colored tiles together to reach all the goals. Use "refractor" tiles to combine two colors together but be careful not to trap yourself in! The game is won when all goals are fulfilled. The tech stack is: Laravel + Inertia, React + TypeScript, and DaisyUI + TailwindCSS. Open to any questions or feedback. Hope you might find it interesting!
2024 · refractor-game.com
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Hi everyone, I built FuseCells, a minimalistic logic puzzle game where every level is handcrafted (no procedural generation). It started as a personal challenge: design a clean rule-set and scale it to thousands of puzzles without losing difficulty balance. What’s unique: - 2,500 handcrafted levels across multiple grid sizes - Deterministic logic, no guessing required - A rule system inspired by constraint-solving and path-finding concepts - Daily Challenge + leaderboards (I added these to give the game a “reason to come back” without turning it into a grind) - Built end-to-end as a solo dev…
Dec 2025 · igodia.dev
- 18IB
Forkle (forkle.co.uk) is a daily word game where two thematically linked crosswords occupy the same grid simultaneously. Every tile contains two letters - one belonging to each puzzle - displayed as a diagonal colour split. Where the two puzzles intersect, some tiles share the same letter, giving you a foothold into both crosswords at once. The mechanic has two layers: the shared grid, and the connected themes. Each day's two crosswords are thematically paired around a central idea. For example, a previous puzzle was "Same House, Different Kingdoms" - same home, same humans, entirely…
Apr 2026 · forkle.co.uk
- 19DA
Hello HN! We're Rory and Chris, and we've made a game called Dozenal[0], a grid-based number puzzle game where the objective is to use all the tiles on the board to create totals of 12 (hence the name). We think the mechanic is quite unique, although keen to hear if people know of similar games! You essentially drag tiles across the board, and the distance between two numbers decides the arithmetic operation when they connect to each other: zero spaces is addition, one space is subtraction, two spaces is multiplication: e.g. 5 → 4 = 9 5 → _ → 4 = 1 5 → _ → _ → 4 = 20 We've spent the past…
Jul 2026 · dozenal.game
- 20MB
Built and open-sourced in the era before AI. I’m sure you know where to find the code.
Apr 2026 · mehuleo.github.io
- 21IM
2022 · playlinkr.net
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I created a puzzle game after some recent years of hiatus from game development. It was a puzzle game where you have to assemble a randomized tiles. You can view the preview using eye icon on the top right side. You also can undo your previous step. I created this game using Unity because I am already familiar with it. If you encounter the tiles is not randomized, please try recreate the tile again, I don't exactly know why it's happenning. Thank you
2024 · yunusefendi52.itch.io
- 24SA
2023 · sumplete.com
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