Alternatives
Products that do what CoSpatial3d does
3D viewport and AI script engine for borderless creation
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- 2CP
2018 · dust3d.org
- 3

- 43I
2017 · 3dc.io
- 5
- 6CI
2013 · exocortex.com
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- 8IS
Everything that would be here is in the README. I hope this gets big, it has tons of potential.
2013 · github.com
- 9IA
2021 · youtube.com
- 10MM
2015 · bitbucket.org
- 11IM
Hi HN! Solo developer here. 10 days ago, I started building this after spending countless hours copying/pasting marketing sections and fighting to keep them consistent with our design system. I wondered: "What if AI could understand our design system and generate React components that actually match it?" Current progress (10 days in): - Can generate hero sections that follow your design tokens - Uses your actual component variants and styles - Works with Next.js, Tailwind, shadcn/ui It's very early days, but I'm excited to share it with other devs who: - Are tired of rebuilding…
2024 · robustlaunch.com
- 12SA
Hey everyone! Excited to share Scene with you! We spent hours investigating the intricacies of how people create websites. We focussed primarily on collaboration: what it looks like when teammates with different areas of expertise work together to build a site. We did a deep dive into how designers and marketers work today, and how they envision working in the future. AI will be a big part of that future. But AI is not here to replace the web design process. We know designers don't fully trust creations made entirely by AI—and why should they? Instead, AI is here to lend a helping hand. It…
2024 · scene.io
- 13MT
I've noticed all 3D AI generators create monlithic blobs that are impossible to edit. So, alongwith a friend, I built this project where you can generate 3D objects with separate, editable parts. I'm looking for community feedback. The tool is free, but you'll have to BYOK. It uses models like Gemini, Claude or chatGPT to generate a Blender construction script. Basically the output is not merely geometry. It's the procedure that built it, plus the asset itself. This means you can actually go in and edit the "kit of parts" afterwards, instead of starting over.
May 2026 · github.com
- 14

Responsive UI template for 3D renders & floor plans
9d ago · fouadventure88.gumroad.com
- 15MF
Hi HN! We're excited to announce the public beta of Mowgli, a spec-backed, AI-native design canvas for scoping and ideating on products. The productivity gains unleashed by coding agents have made everything else an unexpected bottleneck. In an effort to make the most out of this new paradigm, we ceded a lot of ground in product thinking, thoughtful UX, and design excellence. In other words, the pace of tooling for deciding what to build has not kept up. Mowgli is inspired by, in equal parts, Figma and Claude's plan mode. It evolves a detailed specification and designs for every screen and…
Feb 2026 · mowgli.ai
- 16GM
Hi HN, I built Repomap, a tool that generates interactive architecture diagrams from any GitHub repository. It uses a Rust + tree-sitter engine to analyze the codebase and produces a D3-based graph UI with clustering, zoom/pan, and live progress updates
Feb 2026 · github.com
- 17OA
Built this after getting tired of fighting local AI setup (CUDA issues, dependencies, API configs). Goal was to make something that just runs locally without all the overhead. Happy to answer questions or get feedback.
Apr 2026 · store.steampowered.com
- 18AM
Hi everyone! I'm one of the developers behind this project. I wrote it with my two brothers, Daniel and Ricardo. For years the three of us have been curious about how multiplayer games work, which is why we decided to work on this project. Our goal was to gain a deep understanding of how different players can share the same 3D space, which is why we wrote our own tiny game engine instead of using something like Unity. We wrote the engine using C++ and OpenGL, and we then compiled it to WebAssembly using Emscripten so that it would run effortlessly on web browsers. We are really excited about…
2022 · play.moonlightmuseum.io
- 19AA
Hi guys, For a few months now I've been working on a web GUI to build, visualise, train and share deep neural models. It's currently reaching a state where opening it for Beta release make sense. Currently the tool support: - Fully connected and Convolutional architecture - Cloud and local, saving / loading of models - Edit / delete layers - Visualise Convolutional layers filters - Freeze / Unfreeze layers - More datasets: Fashion MNIST, QuickDraw(10 and 30) The editor can be found here: https://aifiddle.io. Your feedback, ideas, suggestions are greatly useful, so…
2019
- 20IM
I spent the past few weeks making an open source cloud code editing environment with an AI copilot and multiplayer collaboration! It's fully self-hostable in 5-10 minutes. There's a lot of minor improvements to be made, and some are already listed in the Github issues. Let me know what you think and feel free to try it out.
2024 · github.com
- 21SZ
Proud to announce the product my wonderful coworkers and I have been building over the past 4 years: Spatial (https://www.spatial.io) – a 3D collaborative version of video chat in VR/AR. In Spatial you create a lifelike virtual avatar that gives you a sense of presence you don’t get from webcam feeds. You can also collaborate by drawing, uploading images/videos/3D models, screen sharing your desktop, and more. We’re available today on Oculus Quest (invite required, but we’re not limiting them), HoloLens, and MagicLeap, and also the web via a cloud-rendered spectator.…
2020
- 22CA
I built this because I was tired of creating pull requests in 20 repositories just to change a single line of workflow job version. With Infra as AI, just mention the change. Agents work on all repos in parallel, read the docs, make a bunch of PRs and fill in the description. You can see the demo of the actual dashboard in the landing. Let me know your thoughts :) It means a lot to me!
Sep 2025 · infrastructureas.ai
- 23TN
Hi guys, I’m excited to share an update on ReproModel, an open-source toolbox designed to streamline the testing and reproduction of machine learning models. I, like many of you, have really struggled with benchmarking and comparing models, from missing code, to opaque experiment parameters slowing the process. I decided to take matters into my own hands, and created a mini-toolbox in my free time to streamline the process. The goal is to reduce the time and effort spent on replicating experiments, enabling researchers to focus on innovation rather than setup. Knowing this task is not an…
2024 · github.com
- 24AF
2017 · youtube.com
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