Alternatives
Products that do what Cozy Archivist Simulator | PC Steam Game does
Sort, arrange and find the perfect pattern in a calm space.
- 1IM
I sometimes pick up random projects just because I can, this was one of those times. I made it as a week long project a while back this year but never shared here, so thought to go for it haha. I created a game inspired by Doom and the backrooms called The Backdooms under 2.4kb in minified html. (for reference, this entire post would be around 1.8kB haha) I had to use a not popular way of using GZip with Zlib headers (had to write my own script for compressing it, also in the repo) to eventually convert it a size 40 QR code that works right in your browser using Decompressionstream API. This…
2025 · github.com
- 2DTDefrag the Game▲326
Hi, A while ago, I came across this https://www.youtube.com/watch?v=KR3TbL3Tl6M on YouTube showing 8 hours of defragmenting a hard drive. For some reason, it inspired me to create this small game. Have fun :)
2024 · defrag-game.com
- 3AT
Hi HN community! We want to share AI-town, a deployable starter kit for building and customizing your own version of AI simulation - a virtual town where AI characters live, chat and socialize. Inspired by great work from the Stanford Generative Agent paper (https://arxiv.org/abs/2304.03442). A few features: - Includes a convex.dev backed server-side game engine that handles global state - Multiplayer ready. Deployment ready - 100% Typescript - Easily customizable. You can fork it, change character memories, add new sprites/tiles and you have a custom AI simulation…
2023 · github.com
- 4IA
2012 · ohmy.me
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- 6AA
This is a weekend project that spiraled out of control. I was originally trying to get Claude to play a ROM of the SNES SimCity. I struggled with it and that led me to Micropolis (the open-sourced SimCity engine) and was able to get it to work by bolting on an API. The weekend hack turned into a headless city simulation platform where anyone can get an API key (no signup) and have their AI agent play mayor. The simulation runs the real Micropolis engine inside Cloudflare Durable Objects, one per city. Every city is public and browsable on the site. LLMs are awful at the spatial stuff, which…
Feb 2026 · hallucinatingsplines.com
- 7SA
After many months of development, we are releasing Squally as early-access on Steam! This game teaches low-level computer science; topics such as data types, data structures, bin/dec/hex, and x86 assembly are gradually introduced through puzzles and gameplay. https://store.steampowered.com/app/770200/Squally/ It's still very early in development, we currently have only released a card mini-game that teaches binary operations: https://i.gyazo.com/0a33bbac5bbb5421f7eb120edd3ff6bb.gif
2018
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- 9BA
Hey folks, I built Hisorty, a small daily game where you sort historical events in chronological order (strongly inspired by Wordle mechanics). Each day you get 6 events and 3 attempts to place them correctly. I found it surprisingly tricky to design those puzzles so the difficulty is just about right. Would love feedback on: - difficulty balance - UI/UX - whether the concept feels engaging long-term Happy to answer any questions about how I built it.
Apr 2026 · hisorty.app
- 10AR
2025 · github.com
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- 13PA
I've been working for a while on trying to curate a game that has the emergence of procedurally generated computer games but that can be played with only pen and paper. Here I present the best version I've been able to come up with that is simple and emergent. I've really enjoyed being able to engage with this sort of game while not feeling like my brain in rotting. I recon my numeracy improves while playing it.
Jun 2026 · jameshylands.co.uk
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- 17IC
2024 · gamevau.lt
- 18DA
2020 · wheybags.com
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- 20SF
Hi HN! I’ve been building a 2D game using a custom engine I wrote from scratch – no Unity, no frameworks. It’s fully self-funded and will be released commercially on Steam. Engine source code (MIT): http://github.com/willtobyte/carimbo I’d love feedback on the gameplay, visuals, performance, or anything else. Thanks!
2025 · bereprobate.com
- 21BS
I like small puzzle games to play on my mobile, (because you can put them away easily as well). But I got really annoyed that a lot of them force feed you advertisements. To counter this I made my own puzzle game, as a progressive web app. This means you can install it on your mobile or desktop as an application, and play offline. After the game is offline ready, no requests should be outgoing except checking for updates of the game. So there is no tracking/reporting going on. This also means I rely on old fashion email to get feedback! The game is build in React + Typescript + Vite,…
2024 · matthijsgroen.github.io
- 22WZ
Hi HN! This is a word search game I launched in the beginning of this year - didn't get much traction then, but it's been posted around a bit (right now getting some traffic from kottke.org) and now has over 12,000 words found! Now that it's a little more filled out I figured I'd share it again. Really enjoying seeing what everyone is making on it - it appears most people start by just adding a few words to the big clump in the middle, then adding to other people's projects (or ruining them) and finally working on their own little concepts. My favorite is the kitty to the north. Hope you…
Jan 2026 · words.zip
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