Alternatives
Products that do what Dev Titan does
Unreal Engine Backend made simpler
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Hi HN, I built Titan, a backend framework where you write routes and logic in JavaScript, and the CLI compiles everything into a single Rust + Axum binary using the Boa JS engine. No Node.js is required in production. The idea is to keep JS developer experience while getting Rust performance and a self-contained deployable server. Current features: JS route DSL Action system mapped to Rust esbuild bundling Generated Rust server with Axum Hot-reload dev server Single-binary output Repo: https://github.com/ezet-galaxy/-ezetgalaxy-titan Would love feedback on the…
Dec 2025 · npmjs.com
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Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io
2023 · github.com
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2025 · 90s.dev
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2024 · twitter.com
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Hi HN, we’re Nick and Drew, and we’re building boxes.dev – the first cloud-only agentic dev environment (ADE) that gives every Codex and Claude Code agent its own cloud computer. We’re two engineers who previously built Gem (co-founder/CTO and first hire), and we spent the last year coding almost exclusively using Codex and Claude Code. It’s been a huge change to how we code, and it’s been exhilarating seeing the models keep getting better – but we eventually realized that developing on localhost was holding us back: - Git worktrees are clunky to set up and use for parallelizing work -…
Jun 2026 · boxes.dev
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2024 · github.com
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I've spent 30 years making games as both a hobby and profession, working with Unity, Unreal, GameMaker, RPG Maker, Ren'Py, Godot, and many others. A few years ago, I attended a game dev meetup and met dozens of people with incredible passion for making games – but they were struggling because they lacked technical knowledge. That's when I decided to build a tool that anyone could use to create games. I started developing this as a side project, eventually raised ~$100K through crowdfunding in Korea, then secured ~$200K in angel investment. I assembled a team, and we've been building this…
Oct 2025 · play-maker.io
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