A Visual No-Code Game Engine – 50x Easier Than Unity
I've spent 30 years making games as both a hobby and profession, working with Unity, Unreal, GameMaker, RPG Maker, Ren'Py, Godot, and many others. A few years ago, I attended a game dev meetup and met dozens of people with incredible passion for making games – but they were struggling because they lacked technical knowledge. That's when I decided to build a tool that anyone could use to create games. I started developing this as a side project, eventually raised ~$100K through crowdfunding in Korea, then secured ~$200K in angel investment. I assembled a team, and we've been building this…
In plain words
A Visual No-Code Game Engine is a game development tool designed for creators without technical programming knowledge. It features a simplified editor interface and built-in AI integration for streamlined game creation. The engine is suitable for hobbyists, students, and aspiring game developers who want to build games without learning complex coding. It launched on Steam and emphasizes accessibility over technical barriers, drawing from its creator's three decades of experience across major game engines.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
I've spent 30 years making games as both a hobby and profession, working with Unity, Unreal, GameMaker, RPG Maker, Ren'Py, Godot, and many others. A few years ago, I attended a game dev meetup and met dozens of people with incredible passion for making games – but they were struggling because they lacked technical knowledge. That's when I decided to build a tool that anyone could use to create games. I started developing this as a side project, eventually raised ~$100K through crowdfunding in Korea, then secured ~$200K in angel investment. I assembled a team, and we've been building this together ever since. We're officially launching in November, and we'll also be releasing it on Steam. What makes this different: The editor has an incredibly simple structure and UX. I'm also deeply passionate about AI, and I've designed this engine to integrate AI seamlessly. Post-launch, I plan to add prompt-based game generation (think Google AI Studio, Vercel v0, or Lovable, but for games) – allowing anyone to create structured game content just by describing it. Our mission is "democratizing creativity." We want to empower everyone to express their ideas through games. Current focus: Visual novels, point-and-click adventures, and 2D animations. But we're also building in a physics engine for more dynamic gameplay possibilities – and it's actually pretty solid. We're offering early bird pricing until November launch – if you're interested, grabbing it now would really help us build momentum. We're a small team based in South Korea (yes, the land of K-pop, Squid Game, and KPop Demon Hunters... okay that last one isn't Korean, but you get the vibe ). Would love to hear your thoughts and feedback!
More dev tools this month
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Open-source GTM skills for technical founders
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Launched alongside, October 2025
the whole month →

- SA
I went down the rabbit hole on a side project and ended up building this: Strange Attractors(https://blog.shashanktomar.com/posts/strange-attractors). It’s built with three.js. Working on it reminded me of the little "maths for fun" exercises I used to do while learning programming in early days. Just trying things out, getting fascinated and geeky, and being surprised by the results. I spent way too much time on this, but it was extreme fun. My favorite part: someone pointed me to the Simone Attractor on Threads. It is a 2D attractor and I asked GPT to extrapolate it to…
AI · Oct 2025 · blog.shashanktomar.com

- ASAutism Simulator▲779
Hey all, I built this. It’s not trying to capture every autistic experience (that’d be impossible). It’s based on my own lived experience as well as that of friends on the spectrum. I'm trying to give people a feel for what masking, decision fatigue, and burnout can look like day-to-day. That’s hard to explain in words, but easier to show through choices and stats. I'm not trying to "define autism". I’ve gotten good feedback here about resilience, meds, and difficulty tuning. I’ll keep tweaking it. If even a few people walk away thinking, "ah, maybe that’s why my coworker struggles in those…
Life & fun · Oct 2025 · autism-simulator.vercel.app
