Alternatives
Products that do what Dimidium – Crafting Terminal color scheme with color science does
Dimidium is a standard-looking terminal color scheme. All colors have been adjusted to have fine visibility. Crafted with Color Appearance Model, it considers the perceptual aspects(lightness, hue) of human color vision. It aims to be a decent default for terminals. Preview, Download: https://github.com/dofuuz/dimidium Detailed explaination how I made the color scheme: https://dofuuz.github.io/color/2024/03/17/dimidium-terminal-... The code used to make color scheme is also present in the repository.
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Hello HN! I found that picking out plausible but diverse skin tones for my digital art and game development projects was kind of difficult, and I got curious about if there was a way to define a color space that made it easy. I've built a color picker and procedural generation algorithm based on the space as well as a bunch of other fun js features and demos throughout the page that use the equations. If you find it interesting, I have lots of explanations of how I built it and what properties the space has. The methodology might be a bit shaky, but hopefully the result is as helpful for…
Aug 2026 · toneyalexander.github.io
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hue.tools was created after spending way to much time trying to find the right tools when working with colors. It's an attempt to create a simple but useful toolbox for common color related tasks and problems. While it's in no way perfect or provides the tools for every use case, it has served me well in the last few months and I hope it will be useful for some of you as well.
2022 · hue.tools
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For this palette, I used recent advances in color science, which made perceptual design more accessible, to choose a set of colors (mainly for syntax highlighting) that have uniform luminance for less visually uneven, fluidly readable code, but at the same time maximally distinguishable hue and chroma. The background colors are based on natural (sun-)light and shade for a more pleasing look than equally neutral greys. For much more detailed info, including the construction, check out the repository. There’s also already a (bare-bones) VSCode extension, linked in the repository, but it could…
2022 · github.com
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Hi HN, I’m Emil, the maker behind Palette. I’ve been tinkering with AI and colorization for about five years. This is my latest colorization model. It’s a text-based AI colorizer, so you can edit the colorizations with natural language. To make it easier to use, I also automatically create captions and generate filters. Let me know what you think. You can see some of my results on my reddit page: https://www.reddit.com/user/emilwallner/?sort=top
2022 · palette.fm
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2024 · github.com
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2022 · github.com
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This is a personal project I've been working on for a long time now. I stumbled upon the color quantization problem while doing something related for work. I then found an interesting paper for which I could find no implementations online, and the thing went from "let's implement this paper" to getting pretty obsessed with the whole thing. It's at an early, eaaaarly stage. There's a lot of work to be done, and it's a memory hog, but generally speaking works quite well, and the output is for the most part very high quality, so I'm happy to share it as beta.
2025 · github.com
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2021 · github.com
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Most color palettes collapse if you've got a strong redshift/nightshift color filter actively suppressing green and blue channels. I made one that doesn't. Ember has terminal, chart, heatmap, and UI palettes designed and tested to be as distinguishable as possible under both the redshift & non-redshift condition... so no more duplicate color appearances (or worse yet, disappearing colors!).
28d ago · github.com
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2022 · meat.io
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