Alternatives
Products that do what Fossilware – a community archive of retro hardware, software, and games does
i built a small site to collect memories of the things we grew up with: floppy drives, Game Boys, cassette tapes, forgotten software, classic games. the tech stack is React, Supabase and Vercel. fair warning: the items on there right now were seeded by AI to get things started. the goal is for it to grow through community submission. there's a submit form, no account needed. i'd love to gather some early feedback and get some more ideas. something i was thinking about in the future is having users create accounts to favorite items and comment their own personal experiences with items. right…
- 1MS
Finally got my hobby OS up and running on real hardware. I love the old IBM thinkpads, so thought it was the perfect machine to get it working on. Been working on it for quite some time now, but this has been a big milestone!
2025 · github.com
- 2IM
Hi, As a 8-bit C64 game coder in eaarly 90ties and currently mostly FE-focused dev, decided to give a go to a simple retro game archive. This is purely fun project - so i decided to post it to HN, mayne it'll resonate :)
2023 · polishpixels.com
- 3IM
I sometimes pick up random projects just because I can, this was one of those times. I made it as a week long project a while back this year but never shared here, so thought to go for it haha. I created a game inspired by Doom and the backrooms called The Backdooms under 2.4kb in minified html. (for reference, this entire post would be around 1.8kB haha) I had to use a not popular way of using GZip with Zlib headers (had to write my own script for compressing it, also in the repo) to eventually convert it a size 40 QR code that works right in your browser using Decompressionstream API. This…
2025 · github.com
- 4IR
Looking at websites such as Clerk, I began thinking that design engineers might be some kind of wizards. I wanted to understand how they do it, so I started reverse-engineering their components out of curiosity. One thing led to another, and I ended up building a small library of reusable, animated components based on what I found. The library is built in React and Framer Motion. I’d love to hear your feedback
2025 · reverseui.com
- 5MA
A few months ago (82 days to be exact!) I posted a link on HN to my game, Meatshields. A bunch of you commented and played my game and gave me some wonderful feedback. Over the last few months I've been playing with many of you and implementing the best of everybody's suggestions. So, thank you, HN for all your help! I feel this is an extreme overhaul I couldn't have done without your input. Since then, I have: Dramatically improved our hosting platform (So it HOPEFULLY won't go down this time (oops.)), Added two new units, Rebalanced all existing units, Added many more maps, Improved the…
2017
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- 98C
Hi everybody! Due to Covid 19 pandemic I was forced in my home, so I revamped my book https://8bit.gioorgi.com It is a huge collection of information about the 8bit comnputer era (1980-1985) up to the NES console. I collected information from various source including “The 8bit Guy” videos and specific site (like C64 wiki, nesdev etc). I am using docusaurus to give a pleasnt look to the whole site. Please give me you feedback (and happy new year btw)!
2021
- 10RR
I was looking for apps to track my retro game collection and everything looked.... really dated and not great. So I spent the last 5 months making my own. I've made a lot of apps for other people over the years, but this is the first one I've made for myself. iOS and Android. Let me know what you think!
May 2026 · retrodex.games
- 11CT
Hey gang, My names Ryan. I Develop Desktop applications, usually for Windows. I made this little Trainer application , if anyone wants to try it out. It lets you manipulate values in memory, in-order to hack stats, crafting materials, etc. If you like it, have any suggestions, or angrily yell about the console release, feel free to hmu. https://github.com/howzitkiffen/Cyber-Punk-Trainer (PS: Looking for work!)
2020
- 128B
Just published my personal website v1 with some 8-bit style design that gives people nostalgia. Check it out at https://yzhx.xyz/. You can also find the source code on my GitHub. Here are couple of takeaways from the project: - It is a Next.js app built from the template (https://github.com/chronark/chronark.com). I made many changes, but I appreciate the components that came with the template! - The pixel art in the background is from Brandon James Greer on YouTube (https://youtu.be/cxjX8O6YSHI). Please do check out their work on YouTube;…
2023 · github.com
- 13E
Hello everyone, A couple of months ago I was introduced to Excalidraw and fell in love with it instantly. The only thing I didn't like was that I couldn't easily save my whiteboards and had to put everything in one whiteboard which started to lag my PC after a while. So I made ExcaliHub. It's exactly as it sounds: a hub for Excalidraw. It's free, open source, and I aim to keep it that way. Thanks in advance for any feedback!
2024 · excalihub.dev
- 14IB
I'm working on the Survival Crafting RPG that you would have played on your Apple II back in the '80s. You can think of it as Valheim's gameplay crammed into the tile-based UI of the old Ultima games. It has a procedurally-generated open world with towns and NPCs to talk to, all the resource gathering, mining, crafting stuff you'd expect in a modern survival game, and some good old fashioned dungeon crawling to boot. I've been working on it off and on for the last several months. It's complete up through the Bronze Age (in Valheim terms). Let me know what you think!…
May 2026
- 15CA
Made this during COVID. I was into PICO-8 at the time and saw someone ported DOOM to it. I'm more of a text adventure guy, so I decided to port ADVENT. Basically I wrote a FORTRAN-to-Lua transpiler. The hardest part was figuring out what version of FORTRAN the source code was written in, finding a manual, cramming it into the limited cartridge space, but most of all, wrapping my mind around the data file format. Always admired Will Crowther for making this. Very fun project. I recorded myself during the whole process but I never posted a video. Future work maybe.
2024 · lexaloffle.com
- 16WM
Hi HN, I’ve spent the last decade building hardware products like humanoid robots, 3D printers, and self-driving tractors. I needed a tool to navigate technical documents faster, so I created one with friends. This tool helps with component search, cross-referencing, comparison, and debugging. We’d love your feedback, whether you find it useful or not. Thank you! Try it here: www.convergelab.ai
2024 · convergelab.ai
- 17NP
Since it appears to be retrocomputing day on HN, I thought I'd post my pet project. It's a collection of modern peripherals for retrocomputers. I started collecting a list of upgrades for my ideal dream Mac SE/30 and grew from there. The site is currently mostly focused on Apple II and Mac stuff since that's what I grew up with.
Aug 2026 · newold.computer
- 18TA
What began as a lightweight programming experiment quickly transformed into a deeply engaging technical exploration into the realms of neuroevolution, game physics, and browser-based simulation. My original goal was modest: replicate the "Chrome Dino" game using a performant and modern web stack. However, the project evolved far beyond expectations. The twist? I wanted the dinosaur to teach itself to jump.
2025 · fulgidus.github.io
- 19IB
I built a website for games that catch my eye or have something interesting going on. I made it for fun but then updating became a habit. Maybe you'll find your next "must-play" game here? GitHub repo: https://github.com/RaycatWhoDat/games-list
Nov 2025 · alistof.games
- 20IM
Hi HN! Solo developer here. 10 days ago, I started building this after spending countless hours copying/pasting marketing sections and fighting to keep them consistent with our design system. I wondered: "What if AI could understand our design system and generate React components that actually match it?" Current progress (10 days in): - Can generate hero sections that follow your design tokens - Uses your actual component variants and styles - Works with Next.js, Tailwind, shadcn/ui It's very early days, but I'm excited to share it with other devs who: - Are tired of rebuilding…
2024 · robustlaunch.com
- 21DA
We made this for our school project. I think we went a little too ambitious.
2023 · github.com
- 22MH
Just wanted to make my first post about something interesting I've been working on for some time. Any ideas/suggestions for new hardware or software I should try out are welcome, though I will only have time for a major overhaul in a month or two where I want to redo and document everything a bit better than how it is currently. Hope this can inspire someone to start their own homelab or give some ideas to already existing ones!
2024 · github.com
- 23W9
Hi all, 1995 was a simpler time. There was no react, SSR, component libraries, and developers only had 4MB of RAM to work with. If you ask me, UIs have only gone downhill since then. So I created windows95jobs.com so people can experience the joy of simpler software while looking for a new SWE job. Repo: https://github.com/KyleMoore1/Win95Jobs (Built with react lol)
2025 · windows95jobs.com
- 24MA
Hi everyone! First time posting. I built this mini memory game in an attempt to beat lazy memory syndrome. because when was the last time you remembered what you did the day before purely based on memory (or without being prompted) ? Super simple fun game for giving our brains a quick workout and actually reminding it on how to remember. If you had those old Nokia phones from the early 90s, the game will seem insanely familiar to you
Sep 2025 · shraddhabuiltitwithai.com
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