Alternatives
Products that do what I made a retro game archive for Polish games does
Hi, As a 8-bit C64 game coder in eaarly 90ties and currently mostly FE-focused dev, decided to give a go to a simple retro game archive. This is purely fun project - so i decided to post it to HN, mayne it'll resonate :)
- 1AO
2016 · github.com
- 2

- 38C
Hi everybody! Due to Covid 19 pandemic I was forced in my home, so I revamped my book https://8bit.gioorgi.com It is a huge collection of information about the 8bit comnputer era (1980-1985) up to the NES console. I collected information from various source including “The 8bit Guy” videos and specific site (like C64 wiki, nesdev etc). I am using docusaurus to give a pleasnt look to the whole site. Please give me you feedback (and happy new year btw)!
2021
- 4IM
I sometimes pick up random projects just because I can, this was one of those times. I made it as a week long project a while back this year but never shared here, so thought to go for it haha. I created a game inspired by Doom and the backrooms called The Backdooms under 2.4kb in minified html. (for reference, this entire post would be around 1.8kB haha) I had to use a not popular way of using GZip with Zlib headers (had to write my own script for compressing it, also in the repo) to eventually convert it a size 40 QR code that works right in your browser using Decompressionstream API. This…
2025 · github.com
- 5DA
2020 · github.com
- 6THThe HN Arcade▲352
I love seeing all the small games that people build and post to this site. I don't want to forget any, so I have built a directory/arcade for the games here that I maintain. Feel free to check it out, add your game if its missing and let me know what you think. Thanks!
Jan 2026 · andrewgy8.github.io
- 7IR
May 2026 · github.com
- 8DA
I've been spending a lot of my spare time over the last year creating this little racing game. It's built in PICO-8, which is a really fun “fantasy retro console” that's been mentioned on HN several times. The console has strict limits and I wanted to see how far I could push them The source code for the game is over here: https://github.com/maxbize/PICO-8/tree/master/Driftmania. It's a bit of a mess, but I'm happy to answer any questions on it or development of the game. Cheers! EDIT: For those not familiar with PICO-8, there's only a few inputs: arrow…
2024 · frenchie14.itch.io
- 9

- 10MA
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
2011 · hotbazooka.com
- 11EB
2014 · gabrielgambetta.com
- 12IR
After 25 years of writing software, I was feeling nostalgic for the kinds of things that got me into programming in the first place: the old DOS demoscene. I spent a weekend seeing if I could recapture some of that INT 13H VGA magic using today's web tech, but with the old-school constraints of doing it from scratch. The result is this portfolio of ten classic effects running in a single HTML file. It's all vanilla JavaScript writing to a element, with no external libraries. It was a fun challenge to implement things like: * The color palette cycling and smooth fading in the Plasma demo. *…
2025 · jdfio.com
- 13IS
Hey everyone! Long time lurker, first time poster. I've just reached beta in my game BoxByte Lyte. -What is it- It's a free 3d arcade game for hardcore players that uses color matching in interesting ways. Also it's a one button game, well movement and one button. Cool huh? The final release will be free too. -What I need- This is a very challenging game, so I really need to balance the difficulty so that it's still hard but not impossible. It would be great just to hear your experiences of the game and how far in it you got. -Where can I report bugs?-…
2015
- 14

- 15IR
Recently, I managed to recover some of my earliest work from the ZX Spectrum era from an old audio cassette. It is a mini-game, that I created as a teen, called "Atomix," written in BASIC with a mix of Z80 assembly — some of which I coded myself, while other parts were disassembled from existing games. I put the game in an modern emulator and recorded a screencast. See the video in my linkedin post: https://www.linkedin.com/feed/update/urn:li:activity:7288665...
2025
- 16

- 17IA
2020 · codeguppy.com
- 18AA
2024 · github.com
- 19IB
A while back I wrote a CHIP-8 emulator (which is considered the Hello, World! of emulators and is more accurately a virtual machine since historically CHIP-8 was an interpreted language running on top of the COSMAC VIP to make game programming easier). But a few months ago I got really interested in embedded software, so decided it would be neat to port my emulator to a STM32 MCU and design a console around it as a learning experience, since CHIP-8 never existed as a physical system. I didn't know much about embedded software when I began, and even less about electronics, but I managed to…
2022 · github.com
- 20

- 21

- 22MP
I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…
2023 · zamfofex.neocities.org
- 23AN
2013 · github.com
- 248B
Just published my personal website v1 with some 8-bit style design that gives people nostalgia. Check it out at https://yzhx.xyz/. You can also find the source code on my GitHub. Here are couple of takeaways from the project: - It is a Next.js app built from the template (https://github.com/chronark/chronark.com). I made many changes, but I appreciate the components that came with the template! - The pixel art in the background is from Brandon James Greer on YouTube (https://youtu.be/cxjX8O6YSHI). Please do check out their work on YouTube;…
2023 · github.com
Ranked by how close each launch is in meaning, then by votes. Refine with a description →