Dev tools · alternatives · 2026
24 alternatives to I reverse-engineered the world maps of Test Drive III (1990 DOS game)
Extracted Maps of the DOS Game Test Drive 3. Contribute to s-macke/Test-Drive-3-Maps development by creating an account on GitHub.
This project presents reverse-engineered world maps from Test Drive III, the 1990 DOS racing game. The creator has reconstructed the game's map data and made it available on GitHub. The work documents the technical… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.
- 1

2024 · github.com · its alternatives →
- 2IM
Hi, As a 8-bit C64 game coder in eaarly 90ties and currently mostly FE-focused dev, decided to give a go to a simple retro game archive. This is purely fun project - so i decided to post it to HN, mayne it'll resonate :)
2023 · polishpixels.com · its alternatives →
- 3AF
I've seen some interests in (simulation) video games here on HN so I thought I'd share a short version of our story. More than 6 years ago, me and my friend from university were playing around with an idea of making a game we always wanted to play. We worked on it on weekends but the progress was quite slow, especially due to so many dead ends and wasted effort. Eventually however, we solidified our direction and decided to take the risk to resign from our well paid SWE jobs and work on it full time. It took more than a year but yesterday we have finally released it on Steam:…
2022 · its alternatives →
- 4
3 Lanes▲65A real physics environment into 90's old school racing game
2015 · apps.apple.com · its alternatives →
- 5LW
Hi HN, I made a web game to practice country locations a while ago and HN liked it, so I thought I'd post my updated version as well. As for how the game works and feels, I'd really recommend you checking it out for yourself, it's free, no signup, no ads. The tech stack is Vue + ts + Tailwind/Daisy for the looks. The learning algorithm is a slight modification of the ts version of FSRS. If you have anything to add, it's open source as well (https://github.com/koljapluemer/learn-worldmap), although not well documented yet. In the end it's just a little sideproject,…
2025 · map.koljapluemer.com · its alternatives →
- 6TT
Simulate anything on a map from a text prompt -- and conduct risk analysis against LiveUA map's global realtime data points from social media and news sources. I trained a GPT-2-size model on historical incident data used to predict things that will go wrong. As historian Benjamin Breen mentions, the leading language models are good historians, so the application will simulate historical events pretty well also. I include a Multi-Agent RL Urban Mobility model in progress displayed on the map as small white cubes representing traffic and pedestrians. Around SF, it uses real census data and…
2025 · mused.com · its alternatives →
- 7RA
2024 · wheybags.com · its alternatives →
- 8

I sometimes pick up random projects just because I can, this was one of those times. I made it as a week long project a while back this year but never shared here, so thought to go for it haha. I created a game inspired by Doom and the backrooms called The Backdooms under 2.4kb in minified html. (for reference, this entire post would be around 1.8kB haha) I had to use a not popular way of using GZip with Zlib headers (had to write my own script for compressing it, also in the repo) to eventually convert it a size 40 QR code that works right in your browser using Decompressionstream API. This…
2025 · github.com · its alternatives →
- 9IR
After 25 years of writing software, I was feeling nostalgic for the kinds of things that got me into programming in the first place: the old DOS demoscene. I spent a weekend seeing if I could recapture some of that INT 13H VGA magic using today's web tech, but with the old-school constraints of doing it from scratch. The result is this portfolio of ten classic effects running in a single HTML file. It's all vanilla JavaScript writing to a element, with no external libraries. It was a fun challenge to implement things like: * The color palette cycling and smooth fading in the Plasma demo. *…
2025 · jdfio.com · its alternatives →
- 10

Gridrunner (1982) by Jeff Minter. Contribute to mwenge/gridrunner development by creating an account on GitHub.
2020 · github.com · its alternatives →
- 11AA
This is a weekend project that spiraled out of control. I was originally trying to get Claude to play a ROM of the SNES SimCity. I struggled with it and that led me to Micropolis (the open-sourced SimCity engine) and was able to get it to work by bolting on an API. The weekend hack turned into a headless city simulation platform where anyone can get an API key (no signup) and have their AI agent play mayor. The simulation runs the real Micropolis engine inside Cloudflare Durable Objects, one per city. Every city is public and browsable on the site. LLMs are awful at the spatial stuff, which…
Feb 2026 · hallucinatingsplines.com · its alternatives →
- 12

A decompilation of LEGO Island (1997). Contribute to isledecomp/isle development by creating an account on GitHub.
2024 · github.com · its alternatives →
- 13

- 14

RetroTick parses PE/NE/MZ binaries, emulates an x86 CPU, and stubs enough Win32/Win16/DOS APIs to run classics like FreeCell, Minesweeper, Solitaire and QBasic, entirely in the browser. Built with Preact + Vite + TypeScript. Demo: https://retrotick.com GitHub: https://github.com/lqs/retrotick
Feb 2026 · retrotick.com · its alternatives →
- 15

To try it out, simply build the project yourself from source, or use attached bootable ISO image of the system (in Releases on Github) and run it in QEMU. https://blog.vxn.dev/rou2exos-rusted-edition
2025 · github.com · its alternatives →
- 16

I've seen quite a few simming discussions on HN, so thought some of you might like this - I've created a map-centered, tactical submarine simulator and it's been a blast to make. I grew up playing Silent Service II on Atari ST with my dad, then got into Silent Hunter IV in the 2000s, and most recently have been loving the more recent UBoat. In each case, the part I always enjoy the most is the plotting and charting aspect - essentially beating uncertain estimates with geometry. So I decided to see how far I could get making my own sim that focused nearly entirely on that aspect. You listen…
May 2026 · silentshark.app · its alternatives →
- 17

Hi HN, I recently noticed a recurring visual artifact in the "Most Replayed" heatmap on the YouTube player. The highest peaks were always surrounded by two dips. I got curious about why they were there, so I decided to reverse engineer the feature to find out. This post documents the deep dive. It starts with a system design recreation, reverse engineering the rendering code, and ends with the mathematics. This is also my first attempt at writing an interactive article. I would love to hear your thoughts on the investigation and the format.
Jan 2026 · priyavr.at · its alternatives →
- 18

👾 The code for my Three.js game dev experiments on YouTube. - SuboptimalEng/three-js-games
2022 · github.com · its alternatives →
- 19IR
Recently, I managed to recover some of my earliest work from the ZX Spectrum era from an old audio cassette. It is a mini-game, that I created as a teen, called "Atomix," written in BASIC with a mix of Z80 assembly — some of which I coded myself, while other parts were disassembled from existing games. I put the game in an modern emulator and recorded a screencast. See the video in my linkedin post: https://www.linkedin.com/feed/update/urn:li:activity:7288665...
2025 · its alternatives →
- 20

If React, Vue, Angular, Bootstrap or Tailwind were countries
2022 · 4it.bz · its alternatives →
- 21

- 22
Web Rewind▲98An interactive journey through 30 years of the web
Mar 2026 · web-rewind.com · its alternatives →
- 23

Hi HN, When browsers killed NPAPI plugin support, thousands of early 2000s web games were effectively lost to time. Macromedia Shockwave, in particular, was a closed-source, highly complex, and largely undocumented beast. So a few friends and I spent the last two years doing something arguably unhinged: rebuilding the entire Director engine from scratch. Today, we're finally sharing dirplayer-rs. Repo: https://github.com/igorlira/dirplayer-rs We intentionally stayed quiet on this until we had undeniable proof that it was actually possible. With our latest v0.4.1 release,…
Mar 2026 · github.com · its alternatives →
- 24
GameSnacks▲65Hi HN! I built a 3D arcade racing game in HTML5 using PlayCanvas. It features arcade-style physics inspired by OutRun, with PS1/Dreamcast-style graphics. The multiplayer is asynchronous: you race against the “ghosts” (replays) of up to 7 other players, and after finishing a run you can share a link with a friend so they can race your ghost 1v1. The game currently has 20 tracks, plus a “daily challenge” mode with procedurally generated tracks. We’ve tested it on both desktop and mobile. It supports touch and keyboard controls, though I personally prefer playing with a keyboard in…
2020 · gamesnacks.com · its alternatives →
Also compare
- RE3 – Reversed Engineered GTA3 Source Code alternatives
- I made a retro game archive for Polish games alternatives
- A friend and I spent 6 years making a simulation game, finally released alternatives
- 3 Lanes alternatives
- Learn where countries are on the world map with Spaced Repetition alternatives
- Text to 3D simulation on a map (does history pretty well) alternatives
Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →