Alternatives
Products that do what RetroTick – Run classic Windows EXEs in the browser does
RetroTick parses PE/NE/MZ binaries, emulates an x86 CPU, and stubs enough Win32/Win16/DOS APIs to run classics like FreeCell, Minesweeper, Solitaire and QBasic, entirely in the browser. Built with Preact + Vite + TypeScript. Demo: https://retrotick.com GitHub: https://github.com/lqs/retrotick
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2023 · nostalgist.js.org
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Created some free sites to play online versions of retro MS games like Minesweeper, Solitaire and others such as Sudoku & Tic Tac Toe. I learned about Cloudflare's Pages at same time to host all the code at no cost.
2023 · retrogmz.com
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To try it out, simply build the project yourself from source, or use attached bootable ISO image of the system (in Releases on Github) and run it in QEMU. https://blog.vxn.dev/rou2exos-rusted-edition
2025 · github.com
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After 25 years of writing software, I was feeling nostalgic for the kinds of things that got me into programming in the first place: the old DOS demoscene. I spent a weekend seeing if I could recapture some of that INT 13H VGA magic using today's web tech, but with the old-school constraints of doing it from scratch. The result is this portfolio of ten classic effects running in a single HTML file. It's all vanilla JavaScript writing to a element, with no external libraries. It was a fun challenge to implement things like: * The color palette cycling and smooth fading in the Plasma demo. *…
2025 · jdfio.com
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RomM is a self-hosted app that allows you to manage your retro game files (ROMs) and play them in the browser. Think of it as Plex or Jellyfin for your ROM library: it automatically fetches metadata, artwork, and game information from online metadata sources to transform your folders into a browsable collection. You can play games directly in the browser for consoles like the N64, Game Boy Advance, Nintendo DS, and PlayStation 1, using the integrated web emulator (https://emulatorjs.org/). Members of the community have released integrations for Playnite (Windows), muOS…
2025 · github.com
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Lots of fun to do. I would have not taken the time without the speedup provided by Claude. https://andyrosa.github.io/Sinclaude/simulator.html
2025
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Hi, As a 8-bit C64 game coder in eaarly 90ties and currently mostly FE-focused dev, decided to give a go to a simple retro game archive. This is purely fun project - so i decided to post it to HN, mayne it'll resonate :)
2023 · polishpixels.com
- 10IB
Demo: https://www.youtube.com/watch?v=f5uygzEmdLw Hi HN, I built a RISC-V emulator that implements the RV32IM instruction set and a minimal syscall interface to run DOOM. A few weeks ago, I got my first output with a simple hello world assembly program. Since then I have been working tirelessly to get DOOM to run. I needed to figure out how to run C programs first, and came across newlib, which allows the underlying environment to implement the syscall stubs one by one until the programs run. I have also added ELF loading, but currently only a single `PT_LOAD` segment is…
May 2026 · github.com
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2016 · copy.sh
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2018 · realartists.com
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Hello HN, I've been working on a simple OS for tinkering and running bare metal apps on vintage PCs. Since I couldn't quite decide whether to target pure 16-bit, or slightly more capable 32-bit machines, I ended up with two separate versions: - GentleOS/32 (https://github.com/luke8086/gentleos32) works on i386+, requires 4MB of RAM and VGA display supporting 640x480x16 mode or any 256-color VESA mode. - GentleOS/16 (https://github.com/luke8086/gentleos) works on 80186+, requires less than 192KB of RAM and a CGA display supporting 320x200x4…
Jun 2026 · github.com
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Hey HN, Over the past ~1.5 years, I built an open-source FPGA retro emulation handheld that can play Game Boy, Game Boy Color, and Game Boy Advance cartridges. To my knowledge, there isn't an existing open-source FPGA emulator that can play physical cartridges like this. One of my main goals was to do all of the pieces myself, and be able to understand every component of it, so I designed my own PCB, wrote the firmware, wrote a Game Boy and Game Boy Advance emulator for the FPGA (using the Chisel HDL), and designed a 3D-printed case. I detailed the design and development process in the…
2025 · eli.lipsitz.net
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My background project for the last two years has been re-implementing my 2004 C++ shoot'em up game in TypeScript + WebGL, and it's finally done (just in time for the 20th anniversary!) Play the game online: https://nicollet.net/blog/darklaga/darklaga.html Technical article about the remake: https://nicollet.net/blog/darklaga/remake.html I have tested Firefox, Chrome and Edge on desktop and mobile (no access to a device capable of running Safari). It's amazing how much difference 20 years makes: the hardware is so much more powerful, the web…
2024 · nicollet.net
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I've been exploring new ways of testing Ghidra processor modules. In this repo, I was able to emulate NES ROMs in Ghidra to test its 6502 specification, which resulted in finding and fixing some bugs. Context: Ghidra is used for reverse engineering binary executables, complementing the usual disassembly view with function decompilation. Each supported architecture has a SLEIGH specification, which provides semantics for parsing and emulating instructions, not unlike the dispatch handlers you would find in interpreters written for console emulators. Emulator devs have long had extensive test…
2023 · github.com
- 23AR
Hey HN! I'm a huge fan of Raycast, but as a Linux user, I was always disappointed it wasn't available on my main OS. This summer, I decided to just build it myself. This project has the goal of being interoperable with Raycast itself, including a majority of the extensions. It's built with Tauri and Rust on the backend, with a Svelte frontend. The biggest challenge was getting it to run existing Raycast extensions, which required building a custom React renderer as well as making a custom API. I also wrote a quick post, which I hope to expand on in the future, about this project. You can…
2025 · github.com
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Hi HN! I’ve always been a fan of application launchers, and I was impressed by the approach the Raycast team took — especially their extension system. About six months ago I started building something similar for Linux, aiming to integrate deeply at the OS level and give extensions a lot of power. Vicinae is written in C++ with Qt Widgets. I chose Widgets over QML for more imperative control of the UI, especially around extension handling. So far that’s worked well — modern C++ is great. To support my goals I built a number of custom widgets, including a fully virtualized list that can…
Sep 2025 · github.com
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