I made a tactical map-based WWII submarine simulator (public beta)
I've seen quite a few simming discussions on HN, so thought some of you might like this - I've created a map-centered, tactical submarine simulator and it's been a blast to make. I grew up playing Silent Service II on Atari ST with my dad, then got into Silent Hunter IV in the 2000s, and most recently have been loving the more recent UBoat. In each case, the part I always enjoy the most is the plotting and charting aspect - essentially beating uncertain estimates with geometry. So I decided to see how far I could get making my own sim that focused nearly entirely on that aspect. You listen…
I made a tactical map-based WWII submarine simulator (public beta) launched on May 18, 2026 with 125 votes, #220 of 20,538 launches that month and more than 95% of that year's launches.
In plain words
Silent Shark is a map-based tactical submarine simulator set in World War II. Players use hydrophone data, periscope observations, and a stadimeter to estimate enemy vessel positions and speeds, then calculate firing solutions before being detected. The game emphasizes the plotting and charting aspects of submarine warfare, requiring players to work with uncertain information and geometry to outmaneuver escort vessels. It is currently in public beta.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
I've seen quite a few simming discussions on HN, so thought some of you might like this - I've created a map-centered, tactical submarine simulator and it's been a blast to make. I grew up playing Silent Service II on Atari ST with my dad, then got into Silent Hunter IV in the 2000s, and most recently have been…
Does a similar job
all alternatives →- AFA friend and I spent 6 years making a simulation game, finally released2022 · ▲1,157
I've seen some interests in (simulation) video games here on HN so I thought I'd share a short version of our story. More than 6 years ago, me and my friend from university were playing around with an idea of making a game we always wanted to play. We worked on it on weekends but the progress was quite slow, especially due to so many dead ends and wasted effort. Eventually however, we solidified our direction and decided to take the risk to resign from our well paid SWE jobs and work on it full time. It took more than a year but yesterday we have finally released it on Steam:…
A submarine combat game in the browser2025 · bearingsonly.net · ▲58A submarine knife fight simulator by Carl Kolon.
I made a Doom-like game fit inside a QR code2025 · github.com · ▲531I sometimes pick up random projects just because I can, this was one of those times. I made it as a week long project a while back this year but never shared here, so thought to go for it haha. I created a game inspired by Doom and the backrooms called The Backdooms under 2.4kb in minified html. (for reference, this entire post would be around 1.8kB haha) I had to use a not popular way of using GZip with Zlib headers (had to write my own script for compressing it, also in the repo) to eventually convert it a size 40 QR code that works right in your browser using Decompressionstream API. This…
Everest Drive – a multiplayer spaceship crew simulator in the browserApr 2026 · everestdrive.io · ▲16Hi HN! I'm working on an open-world multiplayer space sim with submarine-warfare-inspired combat. Crew a ship, haul cargo, run heists, hunt your foes with passive and active sensors. Browser-based, free, no install. Some of its features: - Submarine-style passive sensors. Contacts start as a bearing line (direction, no distance), resolve into an uncertainty circle, then into a full track. You triangulate over time by moving. - Silent running. Cut your emissions and witnesses can't ID you. - Newtonian flight. No drag, no auto-brake. Flip 180° and burn to stop. - Boarding combat. Dock with…
Spotlight by BackplanesJun 2026 · backplanes.com · ▲394Hola HN! Long time lurker, sometimes commentor, first time poster here. I’ve been working alongside my two co-founders and a few colleagues on a project I’m excited (and a little nervous) to share with you all! Like many of us, I’ve lived a tortured existence with AI coding (is it vibes?) over the past few months - I think November was a big moment with this. But, one thing I’ve noticed after building orchestration layer after orchestration layer is that the thing I always came back to was “what the hell is Claude Code actually doing?” Perhaps it’s because of the time Claude Code got…
- MAmade a html5 game, polished it many many times2011 · hotbazooka.com · ▲211
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
More life & fun this month
the category →
A free city-building game in your browser. You are the mayor. You know what the city needs. Now get it past the zoning board, the neighbors, the appeals court and the next election.
Life & fun · 3d ago · permit.petercai.com
- IV
Life & fun · 15d ago · tanzaniaeducationproject.org

Turn a phone, tablet or TV into a sign. Type a message and it fills the screen: welcome signs, timers, Wi-Fi passwords and more. No app, no account, free.
Life & fun · 16d ago · bigwords.page

Play a free virtual guitar online with your keyboard or by touch. Slow songs down and see every chord, string and strum. Acoustic, classic, electric and bass.
Life & fun · 9d ago · guitoro.com

Carrier settings from iPhone, Pixel and Galaxy firmware, decoded and compared: APNs, VoLTE, 5G and Wi-Fi Calling per carrier, and what each build changed.
Life & fun · 14d ago · carrierexplode.com

Life & fun · 23d ago · space.bl2.net
Source: Show HN post ↗ · launch text quoted in part
Launched alongside, May 2026
the whole month →

Parallel agents, diff reviewer, and multi-model comparisons
Dev tools · May 2026 · kilo.ai



Hey HN, Henry here from Cactus. We open-sourced Needle, a 26M parameter function-calling (tool use) model. It runs at 6000 tok/s prefill and 1200 tok/s decode on consumer devices. We were always frustrated by the little effort made towards building agentic models that run on budget phones, so we conducted investigations that led to an observation: agentic experiences are built upon tool calling, and massive models are overkill for it. Tool calling is fundamentally retrieval-and-assembly (match query to tool name, extract argument values, emit JSON), not reasoning. Cross-attention…
Life & fun · May 2026 · github.com

🌱 Private, quiet space for thinking. Simple app for .md files. - zakirullin/files.md
Dev tools · May 2026 · github.com