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Life & fun · April 22, 2026

ED

Everest Drive – a multiplayer spaceship crew simulator in the browser

Hi HN! I'm working on an open-world multiplayer space sim with submarine-warfare-inspired combat. Crew a ship, haul cargo, run heists, hunt your foes with passive and active sensors. Browser-based, free, no install. Some of its features: - Submarine-style passive sensors. Contacts start as a bearing line (direction, no distance), resolve into an uncertainty circle, then into a full track. You triangulate over time by moving. - Silent running. Cut your emissions and witnesses can't ID you. - Newtonian flight. No drag, no auto-brake. Flip 180° and burn to stop. - Boarding combat. Dock with…

In plain words

Everest Drive is a free, browser-based multiplayer space simulator where players crew ships, transport cargo, conduct heists, and engage in combat. The game features submarine-style passive sensors that gradually reveal enemy positions, silent running modes to avoid detection, Newtonian physics without auto-braking, and boarding combat between docked vessels. Built with Rust and WebAssembly technology, it requires no installation and plays directly in the browser.

written from the facts on this page · September 2026

From the sources

In the maker’s words, at launch

Hi HN! I'm working on an open-world multiplayer space sim with submarine-warfare-inspired combat. Crew a ship, haul cargo, run heists, hunt your foes with passive and active sensors. Browser-based, free, no install. Some of its features: - Submarine-style passive sensors. Contacts start as a bearing line (direction, no distance), resolve into an uncertainty circle, then into a full track. You triangulate over time by moving. - Silent running. Cut your emissions and witnesses can't ID you. - Newtonian flight. No drag, no auto-brake. Flip 180° and burn to stop. - Boarding combat. Dock with another ship and fight through it room by room. Architecture: - The server is a single Rust module compiled to WASM, running inside SpacetimeDB. - Clients subscribe to rows in the schema and get live deltas over websocket; writes go through reducers (transactional Rust functions). No REST, no custom netcode, no client-side authority. - Client is Svelte 5 + plain HTML5 canvas 2D. No game engine, no WebGL. https://imgur.com/a/V8cHrdd Very early, plenty of rough edges. Would love to hear what breaks for you: https://everestdrive.io

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