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Dev tools · alternatives · 2026

24 alternatives to Disassembling a C64 Game from Scratch: Jeff Minter's Gridrunner

Gridrunner (1982) by Jeff Minter. Contribute to mwenge/gridrunner development by creating an account on GitHub.

This is a detailed technical guide to reverse-engineering Jeff Minter's Gridrunner, a classic Commodore 64 game. It walks through the process of disassembling the original game code from scratch, making it useful for… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Disassembling a C64 Game from Scratch: Jeff Minter's Gridrunner launched in 2020; newer entries below may have overtaken it.

  1. 1

    Extracted Maps of the DOS Game Test Drive 3. Contribute to s-macke/Test-Drive-3-Maps development by creating an account on GitHub.

    May 2026 · github.com · its alternatives →

  2. 2UL

    In the wake of all the Unity nonsense, just wanted to toss the Raverie engine into this mix :) We’re building off a previous engine that we worked on for DigiPen Institute of Technology called the Zero Engine with a similar component based design architecture to Unity. Our engine had a unique feature called Spaces: separate worlds/levels that you can instantiate and run at the same time, which became super useful for creating UI overlays using only game objects, running multiple simulations, etc. The lighting and rendering engine is scriptable, and the default deferred rendering…

    2023 · raverie-us.github.io · its alternatives →

  3. 3AF

    I've seen some interests in (simulation) video games here on HN so I thought I'd share a short version of our story. More than 6 years ago, me and my friend from university were playing around with an idea of making a game we always wanted to play. We worked on it on weekends but the progress was quite slow, especially due to so many dead ends and wasted effort. Eventually however, we solidified our direction and decided to take the risk to resign from our well paid SWE jobs and work on it full time. It took more than a year but yesterday we have finally released it on Steam:…

    2022 · its alternatives →

  4. 4IM

    Hi, As a 8-bit C64 game coder in eaarly 90ties and currently mostly FE-focused dev, decided to give a go to a simple retro game archive. This is purely fun project - so i decided to post it to HN, mayne it'll resonate :)

    2023 · polishpixels.com · its alternatives →

  5. 5

    I sometimes pick up random projects just because I can, this was one of those times. I made it as a week long project a while back this year but never shared here, so thought to go for it haha. I created a game inspired by Doom and the backrooms called The Backdooms under 2.4kb in minified html. (for reference, this entire post would be around 1.8kB haha) I had to use a not popular way of using GZip with Zlib headers (had to write my own script for compressing it, also in the repo) to eventually convert it a size 40 QR code that works right in your browser using Decompressionstream API. This…

    2025 · github.com · its alternatives →

  6. 6MP

    I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…

    2023 · zamfofex.neocities.org · its alternatives →

  7. 7

    Learn how classic game hardware worked. Write code and see it run instantly.

    2016 · 8bitworkshop.com · its alternatives →

  8. 8

    PS2 games in the browser: static recompilation to WebAssembly with a native runtime - snuri00/ps2-web-recomp

    12d ago · github.com · its alternatives →

  9. 9

    Programming the oldschool way! Hack 1000+ Apple II apps!

    2016 · its alternatives →

  10. 10

    A decompilation of LEGO Island (1997). Contribute to isledecomp/isle development by creating an account on GitHub.

    2024 · github.com · its alternatives →

  11. 11DA
  12. 12
    c64js▲100

    A commodore 64 emulator

    2016 · its alternatives →

  13. 13AS

    Lots of fun to do. I would have not taken the time without the speedup provided by Claude. https://andyrosa.github.io/Sinclaude/simulator.html

    2025 · its alternatives →

  14. 14

    To try it out, simply build the project yourself from source, or use attached bootable ISO image of the system (in Releases on Github) and run it in QEMU. https://blog.vxn.dev/rou2exos-rusted-edition

    2025 · github.com · its alternatives →

  15. 15

    My wife and I recently submitted to a mobile game jam on Newgrounds (yes, it's still around). What started as a question of whether we could do it somehow morphed into whether we could do without so many of the seemingly needless complications rampant in our respective industries. My wife thus did all the art as traditional frame-by-frame animation (no puppets or tweening) and I preceded without a game engine. I did use a pre-processor that gives JS a Lisp syntax (Parenscript), because C-syntax is gross. We hope the end result, while definitely of small scope, will serve to inspire some…

    2022 · github.com · its alternatives →

  16. 16

    An infinite runner in your terminal. Contribute to smallhadroncollider/ascii-runner development by creating an account on GitHub.

    2018 · github.com · its alternatives →

  17. 17IR

    Recently, I managed to recover some of my earliest work from the ZX Spectrum era from an old audio cassette. It is a mini-game, that I created as a teen, called "Atomix," written in BASIC with a mix of Z80 assembly — some of which I coded myself, while other parts were disassembled from existing games. I put the game in an modern emulator and recorded a screencast. See the video in my linkedin post: https://www.linkedin.com/feed/update/urn:li:activity:7288665...

    2025 · its alternatives →

  18. 18

    Hi HN, When browsers killed NPAPI plugin support, thousands of early 2000s web games were effectively lost to time. Macromedia Shockwave, in particular, was a closed-source, highly complex, and largely undocumented beast. So a few friends and I spent the last two years doing something arguably unhinged: rebuilding the entire Director engine from scratch. Today, we're finally sharing dirplayer-rs. Repo: https://github.com/igorlira/dirplayer-rs We intentionally stayed quiet on this until we had undeniable proof that it was actually possible. With our latest v0.4.1 release,…

    Mar 2026 · github.com · its alternatives →

  19. 19

    GitHub repo: https://github.com/ArcadeMakerSources/ArcadeMaker (first of all, i want to say that I made this project for fun and challenge. I always wanted to create my own language. This has no business goal or something.) So the project is a 2D game engine (MonoGame backend) inspired by GameMaker 8. It includes its own IDE (built with WinForms) and an interpreted programming language that I wrote myself. The language—definitely the biggest challenge in the project—is a simple dynamically typed language. When I started, I had zero knowledge of how to build something like…

    Aug 2026 · github.com · its alternatives →

  20. 20AT
  21. 21

    Escape extinction in the prehistoric dinosaur proto-runner

    2016 · store.steampowered.com · its alternatives →

  22. 22TF

    I always enjoy reading posts about indie game development and looking at the source code of games other people have built. So for any game I release I naturally I want to do the same. https://github.com/Mknsri/HockeySlam Hockey Slam is a hockey shootout game on Android which I built almost from scratch. Some of the engine features include 3D graphics with PBR materials, a rudimentary physics system, replays, a multithreaded job system and a hot-reload DLL platform for developing on Windows. I detailed the creation of the game in it's own post, but now that time has passed…

    2023 · its alternatives →

  23. 238C

    Hi everybody! Due to Covid 19 pandemic I was forced in my home, so I revamped my book https://8bit.gioorgi.com It is a huge collection of information about the 8bit comnputer era (1980-1985) up to the NES console. I collected information from various source including “The 8bit Guy” videos and specific site (like C64 wiki, nesdev etc). I am using docusaurus to give a pleasnt look to the whole site. Please give me you feedback (and happy new year btw)!

    2021 · its alternatives →

  24. 24AX

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