An HTML endless runner under 900 lines without frameworks or libraries
My wife and I recently submitted to a mobile game jam on Newgrounds (yes, it's still around). What started as a question of whether we could do it somehow morphed into whether we could do without so many of the seemingly needless complications rampant in our respective industries. My wife thus did all the art as traditional frame-by-frame animation (no puppets or tweening) and I preceded without a game engine. I did use a pre-processor that gives JS a Lisp syntax (Parenscript), because C-syntax is gross. We hope the end result, while definitely of small scope, will serve to inspire some…
In plain words
An HTML endless runner game built with plain JavaScript in under 900 lines of code, without game engines or frameworks. The project features hand-drawn frame-by-frame animation and uses Parenscript, a Lisp-syntax preprocessor for JavaScript, to simplify development. Created for a game jam, it demonstrates how to build functional games while minimizing unnecessary complexity and tools, making it useful for developers interested in lightweight, minimal-dependency game development.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
My wife and I recently submitted to a mobile game jam on Newgrounds (yes, it's still around). What started as a question of whether we could do it somehow morphed into whether we could do without so many of the seemingly needless complications rampant in our respective industries. My wife thus did all the art as traditional frame-by-frame animation (no puppets or tweening) and I preceded without a game engine. I did use a pre-processor that gives JS a Lisp syntax (Parenscript), because C-syntax is gross. We hope the end result, while definitely of small scope, will serve to inspire some thought as to what is and isn't needed in your next project.
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