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Life & fun · alternatives · 2026

24 alternatives to An HTML endless runner under 900 lines without frameworks or libraries

My wife and I recently submitted to a mobile game jam on Newgrounds (yes, it's still around). What started as a question of whether we could do it somehow morphed into whether we could do without so many of the seemingly needless complications rampant in our respective industries. My wife thus did all the art as traditional frame-by-frame animation (no puppets or tweening) and I preceded without a game engine. I did use a pre-processor that gives JS a Lisp syntax (Parenscript), because C-syntax is gross. We hope the end result, while definitely of small scope, will serve to inspire some…

An HTML endless runner game built with plain JavaScript in under 900 lines of code, without game engines or frameworks. The project features hand-drawn frame-by-frame animation and uses Parenscript, a Lisp-syntax… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. An HTML endless runner under 900 lines without frameworks or libraries launched in 2022; newer entries below may have overtaken it.

  1. 1IM

    Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!

    2022 · lessmilk.com · its alternatives →

  2. 2

    Hi friends, I started casually working on scrapscript in 2015. I built a few compilers over the years to test out various ideas/implementations, and I think I'm finally happy with the overall design. The code is not public yet. Email me at [email protected] if you're interested in joining the core team later this year. Let me know if you have any questions or feedback :)

    2023 · scrapscript.org · its alternatives →

  3. 3

    Show HN: Boardzilla, a framework for making web-based board games Tldr: We’ve made a framework for web-based board games. You can try out some games over at https://boardzilla.io, or you can take a look at https://docs.boardzilla.io to learn more about how to develop your own game. Source is available at https://github.com/boardzilla Hey y’all. My brother and I have made a framework for board games. During the pandemic we started to look at BGA but got discouraged by how old-fashioned the tools were and how cumbersome the development process was. We set out…

    2024 · boardzilla.io · its alternatives →

  4. 4IS
  5. 5MP

    I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…

    2023 · zamfofex.neocities.org · its alternatives →

  6. 6MA

    hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!

    2011 · hotbazooka.com · its alternatives →

  7. 7

    I'm making a platform for simple open source games you can play anywhere. Games are all just JavaScript classes and you can read the source of every game on the platform. I started working on initial "games" (mostly rendering tests) in 2018 and eventually built all of the platform stuff around it to make it easy to share games. There's also an in-browser editor available for you to make and publish games all from the browser. Would love some feedback on the games and studio features as well as the platform overall. All of the code is available at https://github.com/homegamesio

    Jul 2026 · homegames.io · its alternatives →

  8. 8

    Hi HN! Korean high school senior here, about to start CS in college. I built a browser engine from scratch in C++ to understand how browsers work. First time using C++, 8 weeks of development, lots of debugging—but it works! Features: - HTML parsing with error correction - CSS cascade and inheritance - Block/inline layout engine - Async image loading + caching - Link navigation + history Hardest parts: - String parsing(html, css) - Rendering - Image Caching & Layout Reflowing What I learned (beyond code): - Systematic debugging is crucial - Ship with known bugs rather than chase…

    Jan 2026 · github.com · its alternatives →

  9. 9

    A top-down 2d game engine, written from scratch in under 1000 lines of C. Development of the game based on this engine is streamed on Twitch: https://www.twitch.tv/ryanpcmcquen - ryanpcmcquen/basque

    2020 · github.com · its alternatives →

  10. 10

    An infinite runner in your terminal. Contribute to smallhadroncollider/ascii-runner development by creating an account on GitHub.

    2018 · github.com · its alternatives →

  11. 11

    Hi, I'm Will. I'm 24, autistic, and have OCD tendencies. I'm learning to code and this is my first public project. I’d really appreciate your feedback and encouragement! This project lets me solve some of my OCD problems online. There are a couple of parts of the forums that I visit – Space Battles, Sufficient Velocity, and Questionable Questing – that I want to remove. Specifically, I hate seeing indicators of how much is left in a forum thread, because I keep thinking about how much content is left. It stops me from immersing myself in the story. It stressed me out. Before I learned to…

    2024 · github.com · its alternatives →

  12. 12

    Play in your browser

    2024 · jslegend.itch.io · its alternatives →

  13. 13AM

    Hi everyone! I'm one of the developers behind this project. I wrote it with my two brothers, Daniel and Ricardo. For years the three of us have been curious about how multiplayer games work, which is why we decided to work on this project. Our goal was to gain a deep understanding of how different players can share the same 3D space, which is why we wrote our own tiny game engine instead of using something like Unity. We wrote the engine using C++ and OpenGL, and we then compiled it to WebAssembly using Emscripten so that it would run effortlessly on web browsers. We are really excited about…

    2022 · play.moonlightmuseum.io · its alternatives →

  14. 14

    👾 The code for my Three.js game dev experiments on YouTube. - SuboptimalEng/three-js-games

    2022 · github.com · its alternatives →

  15. 15

    I am excited to introduce to you TargetJ, a new JavaScript framework that can animate anything. I have been working on this project for over two years, driven by the complexity of current UI frameworks. You can find the interactive documentation at www.targetj.io. I hope you find it useful for creating great web experiences. If you have any questions about the framework or want to share your thoughts, please leave a comment below. I’m eager to hear from you!

    2024 · github.com · its alternatives →

  16. 16

    I made this game ten years ago without framework. It took my free time for months to develop. I find myself having fun playing it today. Maybe some will enjoy

    2023 · spiderdash.standupweb.net · its alternatives →

  17. 17

    I've spent 30 years making games as both a hobby and profession, working with Unity, Unreal, GameMaker, RPG Maker, Ren'Py, Godot, and many others. A few years ago, I attended a game dev meetup and met dozens of people with incredible passion for making games – but they were struggling because they lacked technical knowledge. That's when I decided to build a tool that anyone could use to create games. I started developing this as a side project, eventually raised ~$100K through crowdfunding in Korea, then secured ~$200K in angel investment. I assembled a team, and we've been building this…

    Oct 2025 · play-maker.io · its alternatives →

  18. 18

    We added a new feature to our open-source HTML5 game engine today that allows you to create Sprite GPU Layers. These pack together simple JS object definitions onto the GPU and renders them using a custom vertex shader. This skips all CPU computation and GPU upload operations, resulting in vastly increased performance. For objects that don't need to be updated by input, physics, or other interactive behaviors, we found it to be a great solution. In testing, we've easily managed to blast millions of sprites around on moderate desktop-grade GPUs. Indeed, we hit the fill rate limitation of the…

    2025 · phaser.io · its alternatives →

  19. 19

    Hey HN! I'm Ivan. I've been working on a solution to visually debug my own https:&#x2F;&#x2F;pptr.dev&#x2F; crashes, and this week I opened it to the public: https:&#x2F;&#x2F;buglesstack.com&#x2F;. If you have any questions or suggestions to improve it, feel free to contact me at [email protected]. Thanks for reading! <3

    2025 · buglesstack.com · its alternatives →

  20. 20

    I've been having a blast making multiple mini apps that run in the browser. I've been trying to see how far I can go without having a backend and relying on other services. I wrote these for fun and wanted to know what folks think.

    Jun 2026 · joeheyming.github.io · its alternatives →

  21. 21
  22. 22SF

    Hi HN! I’ve been building a 2D game using a custom engine I wrote from scratch – no Unity, no frameworks. It’s fully self-funded and will be released commercially on Steam. Engine source code (MIT): http:&#x2F;&#x2F;github.com&#x2F;willtobyte&#x2F;carimbo I’d love feedback on the gameplay, visuals, performance, or anything else. Thanks!

    2025 · bereprobate.com · its alternatives →

  23. 23

    Genetic Algorithms, Mutation, Crossover, Mating, Particle Animation, Gaming, Learning, P5JS, Fun Project - dg92/ant_sugar

    2019 · github.com · its alternatives →

  24. 24IM

    Play games, publish yours, and build with the indie.fun SDK.

    2022 · modd.io · its alternatives →

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