A talking board game in a 2k program and 128 bytes of RAM
A talking board game in a 2k program and 128 bytes of RAM launched on March 8, 2024 with 60 votes, #995 of 4,270 launches that month and more than 90% of that year's launches. The site was still online in September 2026, 2 years on.
In plain words
A talking board game compressed into a 2K program that runs on systems with only 128 bytes of RAM. The game includes voice output and operates within extreme memory constraints, making it a technical demonstration of efficiency. It is designed for retro computing enthusiasts and anyone interested in minimalist game design. The project launched in March 2024 and showcases how games can function with minimal resources.
written from the facts on this page · September 2026
From the sources
The origin of this prototype is a game of the goose [goose] board game. It's a famous multiplayer board game in France, where the players advance with a dice along cases and try to reach the end, with special "bonus/malus" cases. My son designed one as a drawing, with special rules for each case and I wanted to do an electronic-enhanced version of it for him. I didn't want it to be screen-based - it's not a video game-, so most of the interactions were to be audio-based, multiplayer. I decided to record my voice and say what each of the players has to do, say the dice result ... The toy should also be autonomous, so I decided against needing an external amplifier, and simple 1.2V batteries…from s3-eu-west-1.amazonaws.com
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I made a Doom-like game fit inside a QR code2025 · github.com · ▲531I sometimes pick up random projects just because I can, this was one of those times. I made it as a week long project a while back this year but never shared here, so thought to go for it haha. I created a game inspired by Doom and the backrooms called The Backdooms under 2.4kb in minified html. (for reference, this entire post would be around 1.8kB haha) I had to use a not popular way of using GZip with Zlib headers (had to write my own script for compressing it, also in the repo) to eventually convert it a size 40 QR code that works right in your browser using Decompressionstream API. This…
- MPMy platforming game written in C 892023 · zamfofex.neocities.org · ▲127
I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…


A 2D game engine in under 1000 lines of C2020 · github.com · ▲98A top-down 2d game engine, written from scratch in under 1000 lines of C. Development of the game based on this engine is streamed on Twitch: https://www.twitch.tv/ryanpcmcquen - ryanpcmcquen/basque

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