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Life & fun · March 8, 2024

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A talking board game in a 2k program and 128 bytes of RAM

A talking board game in a 2k program and 128 bytes of RAM launched on March 8, 2024 with 60 votes, #995 of 4,270 launches that month and more than 90% of that year's launches. The site was still online in September 2026, 2 years on.

In plain words

A talking board game compressed into a 2K program that runs on systems with only 128 bytes of RAM. The game includes voice output and operates within extreme memory constraints, making it a technical demonstration of efficiency. It is designed for retro computing enthusiasts and anyone interested in minimalist game design. The project launched in March 2024 and showcases how games can function with minimal resources.

written from the facts on this page · September 2026

From the sources

The origin of this prototype is a game of the goose [goose] board game. It's a famous multiplayer board game in France, where the players advance with a dice along cases and try to reach the end, with special "bonus/malus" cases. My son designed one as a drawing, with special rules for each case and I wanted to do an electronic-enhanced version of it for him. I didn't want it to be screen-based - it's not a video game-, so most of the interactions were to be audio-based, multiplayer. I decided to record my voice and say what each of the players has to do, say the dice result ... The toy should also be autonomous, so I decided against needing an external amplifier, and simple 1.2V batteries…from s3-eu-west-1.amazonaws.com

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