Resurrecting a dead Dune RTS game
Resurrecting a dead Dune RTS game launched on July 13, 2024 with 485 votes, #77 of 5,184 launches that month and more than 99% of that year's launches. The site was still online in September 2026, 2 years on.
In plain words
This project resurrects a dormant real-time strategy game based on Dune, bringing back a title that had been abandoned. Developed for fans of RTS games and the Dune universe, it restores playable functionality to a game that was previously unavailable. The work focuses on reviving the game's mechanics and making it accessible again to those interested in strategy gameplay set in the Dune setting.
written from the facts on this page · September 2026
From the sources
You can download the patch here , and the source code is available on github . The rest of this blog post is a fairly technical explanation of how and why I made this thing. Emperor: Battle for Dune is a 2001 realtime strategy game made by Westwood Studios , arguably the inventors of the RTS genre. It is a sequel to Dune 2000 , itself a remake of sorts of Dune II , considered by many to be the original RTS. The Dune RTSes hold a special place in my heart, with Dune 2000 being the first PC game I ever bought, and my introduction to the Dune universe. Emperor followed up on Dune 2000, bringing 3D graphics, vastly improved UX, and an absolutely bangin' soundtrack . All that said, it isn't that…from wheybags.com
Does a similar job
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Many years ago, I made VJ softwares (to mix live visuals in clubs) for unexpected platforms like the Game Boy Advance, the Playstation 2 and the Raspberry Pi. This year, I’m back with a new web-app: Pikimov. Inspired by Photopea (a free Photoshop clone), I created this web-based motion design & video editor as an alternative to After Effects, to fill empty void. It's free, without signup, without cloud uploads (your files stay on your machine), and your projects are not used for AI models training.
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