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Find the best game deals and AI-powered picks

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    Dear Hacker News, I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance! For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency. I would be deeply grateful if you opted into analytics. $2,300 in API tokens... Cheers!

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    Most games have limits. You can only use preset features, need coding for customization & adding mods, require expensive extra devices. We wanted to remove those barriers. That’s why we are building space zero—a browser based 3D world powered by AI. We plan to build players can freely mix items to generate unexpected creations with unique properties and sounds. Also the world itself is dynamically generated, evolving endlessly. I uploaded a demo version I’ve been working on for the past month! I hope to get any feedbacks or comments :)

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    Hi HN! I brought my favorite game from Palm OS to the web as a hobby project. In Space Trader, you can trade goods, hunt bounties, amass a fortune, buy a moon and retire. One of the parts of this project I enjoyed the most: To aid debugging and unit testing, I use a deterministic random number generator called GameRand. In debug mode, I can capture the random seed and log of every action taken in the game. Then I can replay that to reproduce a bug or create a test. I ended up creating nearly exhaustive test coverage this way. A write-up with more technical details and links to source code:…

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    Hey HN, We started out building a whole game-making platform: engine, editor, templates, the lot. It was a slog, and it kept fighting the thing that made it interesting: the models got good. With Opus 5, Fable 5, SOL 5.6, a one-prompt Three.js or Canvas game already looks genuinely great, and the models know those APIs far better than they'd ever know our harness. Forcing people through our engine meant limiting them to it, while solving the part AI solved better than us trying to buold the harness The part it can't solve is multiplayer. A generated game is usually a single HTML file; making…

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