Alternatives
Products that do what Friends & Fables does
AI TTRPG and world building game
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2021 · roleplayful.com
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Hi I've created a text-based RPG game in which you can experience different adventures and play interesting characters while the AI acts as a real time DM/story teller. There are multiple ways to interact with AI: 1) Input free will move 2) Input default move (affects resources) 3) Post a question to DM Also one more cool feature is that you can create your own adventure via simple form. Add scenes, add characters and make it public so other players are able to test it. I also plan to have 'competetive' side where players will pay some small fee to creators in crypto depending on…
2023 · landing.v3rpg.com
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Hey everyone, I built this project because I always wanted to try playing D&D but couldn’t find a group of friends or a DM to play with. It’s still early stages and not meant to be a complete replacement for real DMs or IRL sessions, but it’s a good way to dip your toes into DnD or to play on your phone between your IRL sessions. I tried playing D&D with ChatGPT but the overall experience was lacking, so I built this site & Discord bot that has a character sheet tool, better memory management, support for multiplayer, and automatic tracking for things like spells, HP, and encounters. Try it…
2023 · fables.gg
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2019 · adventurekeep.com
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Hey HN, We started out building a whole game-making platform: engine, editor, templates, the lot. It was a slog, and it kept fighting the thing that made it interesting: the models got good. With Opus 5, Fable 5, SOL 5.6, a one-prompt Three.js or Canvas game already looks genuinely great, and the models know those APIs far better than they'd ever know our harness. Forcing people through our engine meant limiting them to it, while solving the part AI solved better than us trying to buold the harness The part it can't solve is multiplayer. A generated game is usually a single HTML file; making…
Jul 2026 · antics.gg
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over the past couple months, i've picked up an old project around writing AI in python. the premise is to code a strategy for an AI player to use in a simplified RTS game. the AI basically takes the seat of a human player and the human codes its brain. main site: http://okayzed.github.com/dmangame/introduction.html app engine server and match archive that runs and hosts games: http://dmangame-app.appspot.com github: http://github.com/okayzed/dmangame more AI: http://github.com/okayzed/dmanai i'm looking for players, comments, ideas, etc - thanks!
2011
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