Alternatives
Products that do what GamePinned does
Block game uninstalls on Steam, Epic & Riot Client
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Hi HN ! This is an open source project I've been working on for a while. It's actually the third breakout-like game I've built. I really like the simplicity of the concept, having just one input (the puck horizontal position) and a simple gameplay that gives a low skill floor. My girlfriend and I played a lot of the excellent LBreakoutHD, an open source breakout game that follows the traditional formula of having multiple lives, scoring points by breaking bricks and catching the good upgrades that spawn randomly and fall down, while avoiding bad upgrades. She liked this game because it is…
2025 · breakout.lecaro.me
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Hello everyone, I would like to see if there is any interest in this little project that I have been working on for the past few years. Could be relevant, seeing the direction in which the mainstream game engines are going. I didn't really like any of the already existing options, so I tried to make my own and it turned out to be easier than expected. It's sort of like a low-budget Unreal/Source, but with open-world streaming support and it is free and open source. Very old-school. But optimized for more modern hardware. Very fast too. Still not production ready, but it seems like it is…
2025 · racenis.github.io
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2023 · store.steampowered.com
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Hey all I've been working on a website called GamingHerd that has spawned from dealing with so many cheaters in Valve's Counter-Strike 2. Watch this video if you're interested into the different scales of cheats that can be used, pretty much undetectable: https://www.youtube.com/watch?v=ox1mBxrVulk&ab_channel=HaiX Currently, Valve does not seem to have a viable solution for dealing with cheaters nor are they transparent about their intentions (I'm sure for good reason). I can only imagine the complexities they have to deal with, and at the same time there is a potential…
2024 · gamingherd.com
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I like small puzzle games to play on my mobile, (because you can put them away easily as well). But I got really annoyed that a lot of them force feed you advertisements. To counter this I made my own puzzle game, as a progressive web app. This means you can install it on your mobile or desktop as an application, and play offline. After the game is offline ready, no requests should be outgoing except checking for updates of the game. So there is no tracking/reporting going on. This also means I rely on old fashion email to get feedback! The game is build in React + Typescript + Vite,…
2024 · matthijsgroen.github.io
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2020 · blocke.pixsellz.io
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2016 · github.com
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2013 · github.com
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2015 · f.github.io
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Idea: How about a 5 minute game I can play in my browser and it's actually fun to play. Controls: Mouse or keyboard (left/right, left alt/right alt or A/D), space and esc are pause toggle. Page up / Page Down are next or previous level (if already unlocked). Cheats: Z toggles zapper, M toggles magnets. Debug stuff: I, P, E keys are toggles for various stuff (E lets you change some aspects of physics engine). Game is maybe playable on mobile devices, there is a menu on top right, and then click the circle to select type of control. Physical engine is decoupled from refresh…
Jul 2026 · brontosaurusrex.github.io
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Last week I launched LANCommander v1.0.0 after about two years of development. LANCommander is an open source digital game distribution platform. In essence, it's a ways to self-host your own game library ala Steam, GOG, Epic, etc. It originally started as a project to automate the distribution of games at a LAN party I co-host. We have about 24 peak players each session and there came a point where trying to get games to work ate more time than we actually spent playing games. The natural conclustion was to write my own launcher and server to distribute files across the network. v1.0.0…
2024 · github.com
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