Dev tools · September 30, 2024
LANCommander v1.0.0 – Self-host your digital game library
Last week I launched LANCommander v1.0.0 after about two years of development. LANCommander is an open source digital game distribution platform. In essence, it's a ways to self-host your own game library ala Steam, GOG, Epic, etc. It originally started as a project to automate the distribution of games at a LAN party I co-host. We have about 24 peak players each session and there came a point where trying to get games to work ate more time than we actually spent playing games. The natural conclustion was to write my own launcher and server to distribute files across the network. v1.0.0…
LANCommander v1.0.0 – Self-host your digital game library launched on September 30, 2024 with 6 votes, #2,184 of 5,281 launches that month and more than 50% of that year's launches. The site was still online in September 2026, 2 years on.
What it does
Contribute to LANCommander/LANCommander development by creating an account on GitHub.
Documentation has been revamped now lives over at: https://docs.lancommander.app/ Detect install scripts for redistributables have been slightly reworked and thus has introduced a breaking change where you will need to update these scripts. Where an exit code was previously supplied, now the variable $Return must be set. See the documentation for morefrom github.com
In the maker’s words, at launch
Last week I launched LANCommander v1.0.0 after about two years of development. LANCommander is an open source digital game distribution platform. In essence, it's a ways to self-host your own game library ala Steam, GOG, Epic, etc. It originally started as a project to automate the distribution of games at a LAN…
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LANCommander – A self-hosted digital distribution platform for PC games2024 · github.com · ▲5After 14 months and probably over 1,000 hours, I'm finally at the point where I feel like I can show off my side project, LANCommander. As the title states, LANCommander is a self-hosted, open source digital distribution platform for PC games. The project started to solve the woes of a regular in-person LAN party that I participate in with some friends. I got tired of spending more time solving technical issues than playing games, so I decided to create a tool to help automate the process. The server application is built as a .NET 8 Blazor application. Database access is implemented with…
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I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…


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