LANCommander – A self-hosted digital distribution platform for PC games
After 14 months and probably over 1,000 hours, I'm finally at the point where I feel like I can show off my side project, LANCommander. As the title states, LANCommander is a self-hosted, open source digital distribution platform for PC games. The project started to solve the woes of a regular in-person LAN party that I participate in with some friends. I got tired of spending more time solving technical issues than playing games, so I decided to create a tool to help automate the process. The server application is built as a .NET 8 Blazor application. Database access is implemented with…
What it does
In the maker’s words, at launch
After 14 months and probably over 1,000 hours, I'm finally at the point where I feel like I can show off my side project, LANCommander. As the title states, LANCommander is a self-hosted, open source digital distribution platform for PC games. The project started to solve the woes of a regular in-person LAN party that I participate in with some friends. I got tired of spending more time solving technical issues than playing games, so I decided to create a tool to help automate the process. The server application is built as a .NET 8 Blazor application. Database access is implemented with Entity Framework and a SQLite database. The client is a custom addon for the open-source launcher Playnite. By utilizing Playnite I was able to shift my focus from the end user experience to a fairly robust server application. I recommend reading some of the (admittedly, probably a little outdated) documentation available at https://lancommander.app and overview over at the GitHub repository (https://github.com/LANCommander/LANCommander). If you're interested in chatting about the project or following development, I recommend joining our Discord server: https://discord.gg/vDEEWVt8EM
Does the same job
all alternatives →- LVLANCommander v1.0.0 – Self-host your digital game library2024 · github.com · ▲6
Last week I launched LANCommander v1.0.0 after about two years of development. LANCommander is an open source digital game distribution platform. In essence, it's a ways to self-host your own game library ala Steam, GOG, Epic, etc. It originally started as a project to automate the distribution of games at a LAN party I co-host. We have about 24 peak players each session and there came a point where trying to get games to work ate more time than we actually spent playing games. The natural conclustion was to write my own launcher and server to distribute files across the network. v1.0.0…

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Hey HN, I'm Daniel, solo dev from Germany. I built ClawHosters (https://clawhosters.com), a managed hosting platform for OpenClaw, the open-source AI agent framework. Quick timeline: domain registered February 5th. First paying customer six days later. I probably should have spent more time on it, but it works. If you haven't seen OpenClaw, it lets you run a personal AI assistant that connects to Telegram, Discord, Slack, and WhatsApp. Self-hosting it is absolutely possible, but it's a pain. You're dealing with Docker setup, SSL certs, port forwarding, security hardening, keeping…
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