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Dev tools · February 22, 2024

LA

LANCommander – A self-hosted digital distribution platform for PC games

After 14 months and probably over 1,000 hours, I'm finally at the point where I feel like I can show off my side project, LANCommander. As the title states, LANCommander is a self-hosted, open source digital distribution platform for PC games. The project started to solve the woes of a regular in-person LAN party that I participate in with some friends. I got tired of spending more time solving technical issues than playing games, so I decided to create a tool to help automate the process. The server application is built as a .NET 8 Blazor application. Database access is implemented with…

What it does

In the maker’s words, at launch

After 14 months and probably over 1,000 hours, I'm finally at the point where I feel like I can show off my side project, LANCommander. As the title states, LANCommander is a self-hosted, open source digital distribution platform for PC games. The project started to solve the woes of a regular in-person LAN party that I participate in with some friends. I got tired of spending more time solving technical issues than playing games, so I decided to create a tool to help automate the process. The server application is built as a .NET 8 Blazor application. Database access is implemented with Entity Framework and a SQLite database. The client is a custom addon for the open-source launcher Playnite. By utilizing Playnite I was able to shift my focus from the end user experience to a fairly robust server application. I recommend reading some of the (admittedly, probably a little outdated) documentation available at https://lancommander.app and overview over at the GitHub repository (https://github.com/LANCommander/LANCommander). If you're interested in chatting about the project or following development, I recommend joining our Discord server: https://discord.gg/vDEEWVt8EM

Does the same job

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  • LV
    LANCommander v1.0.0 – Self-host your digital game library2024 · github.com · ▲6

    Last week I launched LANCommander v1.0.0 after about two years of development. LANCommander is an open source digital game distribution platform. In essence, it's a ways to self-host your own game library ala Steam, GOG, Epic, etc. It originally started as a project to automate the distribution of games at a LAN party I co-host. We have about 24 peak players each session and there came a point where trying to get games to work ate more time than we actually spent playing games. The natural conclustion was to write my own launcher and server to distribute files across the network. v1.0.0…

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