Alternatives
Products that do what Gamium, Automate Game Testing does
Introducing gamium, a game test automation SDK for game developers and qa engineers. There are tools such as Selenium and Appium for web and mobile, and they are used universally, but in games, there are many areas where tests are not automated, so it was developed to solve this problem. gamium currently supports unity engine, and supports python and typescript as client languages. We plan to support various engines such as unreal and godot in the future. We look forward to your interest and comments. Thank you.
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I’ve been working on this for about a year through four major rewrites. Godogen is a pipeline that takes a text prompt, designs the architecture, generates 2D/3D assets, writes the GDScript, and tests it visually. The output is a complete, playable Godot 4 project. Getting LLMs to reliably generate functional games required solving three specific engineering bottlenecks: 1. The Training Data Scarcity: LLMs barely know GDScript. It has ~850 classes and a Python-like syntax that will happily let a model hallucinate Python idioms that fail to compile. To fix this, I built a custom…
Mar 2026 · github.com
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i started the selenium project 21 years ago. vibium is what i'd build if i started over today with ai agents in mind. go binary under the hood (handles browser, bidi, mcp) but devs never see it. just npm install vibium. python/java coming. for claude code: claude mcp add vibium -- npx -y vibium v1 ships today. ama.
Dec 2025 · github.com
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I've been building computer-use tools for a while, and I quietly launched this about a month ago (122 Stars on GH). I figured it was worth sharing here. Over the last few months, a lot of computer-use agents have come out: Codex, Claude Code, CUA, and others. Most of them seem to work roughly like this: 1. Take a screenshot 2. Have the model predict pixel coordinates 3. Click x,y 4. Take another screenshot 5. Repeat That works, but it's slow, expensive in tokens, and fragile. If the UI shifts a few pixels, things break. And the model still doesn't know what any element actually is. But the…
May 2026 · github.com
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Get 10x speed for building automations. AI copilot is here
2025
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2010 · gamification.org
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Hey HN, just wanted to share a fun, vibe-coded Friday night experiment: a little playground for writing cellular automata in a subset of Rust, which is then compiled into WGSL. Since it lets you dynamically change parameters while the simulation is running via a TUI, it's easy to discover weird behaviors without remembering how you got there. If you press "s", it will save the complete history to a JSON file (a timeline of the parameters that were changed at given ticks), so you can replay it and regenerate the discovery. You can pan/zoom, and while the main simulation window is in…
Feb 2026 · github.com
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Test automation infrastructure can be built using infrastructure such as Selenium Grid, Jenkins, and Grafana, but I created this project because I needed a lot of unification work to fully use them.
2023 · github.com
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Hi Hacker News! We're launching Zalor, an agent testing platform. Agents often break when you tweak system prompts, swap models, or add tools. Zalor automatically generates test scenarios and evaluates your agent so you know it's reliable before deploying to production. We currently support the OpenAI Agents SDK and are onboarding other frameworks. A GitHub integration is coming so you can get feedback on every update. Looking forward to hearing feedback from people building agents.
Mar 2026 · agents.zalor.ai
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2013 · github.com
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