Alternatives
Products that do what Ghost does
Open-source, self-hosted game servers
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I've been working on this for some time now, starting with vm2, then deno-core for 2 years, and recently rewrote it on rusty_v8 with Claude's help. OpenWorkers lets you run untrusted JS in V8 isolates on your own infrastructure. Same DX as Cloudflare Workers, no vendor lock-in. What works today: fetch, KV, Postgres bindings, S3/R2, cron scheduling, crypto.subtle. Self-hosting is a single docker-compose file + Postgres. Would love feedback on the architecture and what feature you'd want next.
Jan 2026 · openworkers.com
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2024 · github.com
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Earlier this year, we released our open-source game engine [0] built with Rust, WebAssembly, and WebGPU. Today, we’re happy to announce the Ambient platform, which brings web deployment, server hosting, and more to the runtime. With Ambient, you can make a game, deploy it to the browser in one command, share your URL and instantly play with others, no downloads or installs needed. Our WASM use is innovative; it is being used as both a sandboxed runtime for user code, and as a way to run the entire Ambient runtime in the browser. This, paired with our ECS data model, enables a highly modular…
2023 · ambient.run
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Hey HN! Rivet is an OSS game server management tool that enables game developers to easily deploy their dedicated servers without any infra experience. We recently open-sourced Rivet after working on it for the past couple of years. I wanted to share some of my favorite things about our experience building this with the HN community. My cofounder and I have been building multiplayer games together since middle school for fun (and not much profit [1]). In HS, I stumbled into building the entire infrastructure powering [Krunker.io](http://Krunker.io) (acq by FRVR) & other popular…
2023 · github.com
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I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…
2024 · alpha.reconquer.online
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I built this because I was always creating machines on GH actions to test builds on different OS, and I wanted a tight CLI that could do it. I always saw Actions as this great resources and ephemeral machines you could do dev work in just were a natural way for me to work, so this grew out of that workflow. I didn't expect it to blow up, so it wasn't 100% finished when I posted it. But it should stabilize pretty quickly. Happy to know what you think and talk about it.
May 2026 · ghost.charity
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So just for fun, I wrote a complete multiplayer game in pure C++. I even wrote my own texture atlas packer, which is now used by Assassin's Creed, 2 scientific publications as well as a drone manufacturing company - each of these basically mentions the name of my game. There is even a claim that Unity patented some of the ECS ideas that originate from this project. See https://github.com/TeamHypersomnia/Hypersomnia#tech-highligh... for details. By the way the game is pretty darn good. 10 people connected yesterday to test a new map:…
2023 · github.com
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With all the turmoil in the game engine world recently, I thought I'd quickly post to show progress on our game platform dotbigbang.com. It's a fully integrated game platform where the multiplayer game editor and games all run on the web. You can make multiplayer games and share them with just a link with no setup at all. Breakdown of major features here: https://twitter.com/bobbydigitales/status/152647067103481856... We have comprehensive docs at http://docs.dotbigbang.com and a cosy Discord server at https://dotbigbang.com/discord All…
2023 · dotbigbang.com
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2024 · github.com
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2013 · redstone.io
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Hi HN, I'm Alon, and I'm building Alien, an open-source platform for deploying your software into your customer's environment and keeping it fully managed. In my previous startup, I heard the same question from every single enterprise customer over and over again: "My data is sensitive. Can I deploy your product to my own cloud account?" Self-hosting is becoming very popular because it lets users keep their data private, local, and inside their own environment. Unfortunately, self-hosting breaks down when someone starts paying for your software. Especially if it's an enterprise customer.…
Apr 2026
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2023 · webapp.io
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I wanted to play my Steam games but my aging PC couldn’t keep up, so I built Cloudy Pad - a tool to run Steam in the Cloud (GitHub: https://github.com/PierreBeucher/cloudypad) It runs on AWS, Azure, GCP, Scaleway and Paperspace with various cost optimizations and safeties: - Cost alerts - Auto stop inactive instances to avoid unwanted cost - Disk snapshots and data cleanup for cost efficiency - Spot instance support Under the hood: a Linux VM and a container running Sunshine (a streaming server https://github.com/LizardByte/Sunshine) with Steam. Most…
2025 · github.com
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2021 · playit.gg
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