Alternatives
Products that do what GitHub does
AI scaffold for game dev — Unity, Unreal, Godot & HTML
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I’ve been working on this for about a year through four major rewrites. Godogen is a pipeline that takes a text prompt, designs the architecture, generates 2D/3D assets, writes the GDScript, and tests it visually. The output is a complete, playable Godot 4 project. Getting LLMs to reliably generate functional games required solving three specific engineering bottlenecks: 1. The Training Data Scarcity: LLMs barely know GDScript. It has ~850 classes and a Python-like syntax that will happily let a model hallucinate Python idioms that fail to compile. To fix this, I built a custom…
Mar 2026 · github.com
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Open-source unified interface for agent harnesses
22d ago · harnessrouter.ai
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Hi, we're Sergey and Serafim. We've been building dev tools at 21st.dev and recently open-sourced 1Code (https://1code.dev), a local UI for Claude Code. Here's a video of the product: https://www.youtube.com/watch?v=Sgk9Z-nAjC0 Claude Code has been our go-to for 4 months. When Opus 4.5 dropped, parallel agents stopped needing so much babysitting. We started trusting it with more: building features end to end, adding tests, refactors. Stuff you'd normally hand off to a developer. We started running 3-4 at once. Then the CLI became annoying: too many terminals, hard to…
Jan 2026 · github.com
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Give your agent tools to create beautiful, codebase-aware UI
Apr 2026 · aidesigner.ai
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2024 · github.com
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KingCoding▲91Run Claude, Codex & Cursor in parallel from one dashboard
Mar 2026 · kingcode.shingoirie.com
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2013 · github.com
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2016 · freak-racing.com
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I've spent 30 years making games as both a hobby and profession, working with Unity, Unreal, GameMaker, RPG Maker, Ren'Py, Godot, and many others. A few years ago, I attended a game dev meetup and met dozens of people with incredible passion for making games – but they were struggling because they lacked technical knowledge. That's when I decided to build a tool that anyone could use to create games. I started developing this as a side project, eventually raised ~$100K through crowdfunding in Korea, then secured ~$200K in angel investment. I assembled a team, and we've been building this…
Oct 2025 · play-maker.io
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We just open-sourced the internal system we built at Assembled for running coding agents as a team. Coding agents worked well for individual engineers, but the surrounding workflow was a bit of a mess. We generally found that many engineers had different MCP connections and context for their agents, personal automations running that other people couldn’t access, and very little introspection for what a human’s input into the coding agent looked like. So we built an internal system that converted coding agents into shared team infrastructure. The system runs Codex, Claude Code, OpenCode, and…
Jun 2026
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We built an open-source library of 125 GTM (go-to-market) skills that plug into AI coding agents like Claude Code, Codex, and Cursor. With these skills an AI agent can automatically: - Find ICP leads from conference speakers, LinkedIn activity, or job boards - Generate personalized cold email sequences - Monitor competitor blogs, pricing pages, and hiring signals - Generate programmatic SEO pages from keyword lists - Track where your brand appears in ChatGPT, Perplexity, and Claude answers --- How skills work Each skill is a structured markdown file containing instructions, scripts, and tool…
Mar 2026 · github.com
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Hi HN! I’ve been building a 2D game using a custom engine I wrote from scratch – no Unity, no frameworks. It’s fully self-funded and will be released commercially on Steam. Engine source code (MIT): http://github.com/willtobyte/carimbo I’d love feedback on the gameplay, visuals, performance, or anything else. Thanks!
2025 · bereprobate.com
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