Life & fun · alternatives · 2026

24 alternatives to Happy Mitten - 33: Board Games, Business, and Scott Almes
Going from first time designer to published and full time
Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Happy Mitten - 33: Board Games, Business, and Scott Almes launched in 2016; newer entries below may have overtaken it.
- 1

Game designer's experience on getting a game published
2016 · its alternatives →
- 2

Interviews and play testing with designers and publishers
2016 · its alternatives →
- 3

Pulling off a career change into the board game industry
2016 · its alternatives →
- 4

Happy Mitten talks with their first signed game designer
2016 · its alternatives →
- 5

Picking Jamey's brain about Kickstarting board games
2016 · its alternatives →
- 6

Reflections on an epic Kickstarter campaign for a tiny game
2016 · its alternatives →
- 7

Comparing video game development and PR to board games
2016 · its alternatives →
- 8

Advice about game distribution for designers and publishers
2016 · its alternatives →
- 9

Creating terrific games with rich themes
2016 · its alternatives →
- 10

Tox gives a reviewer's take on making an exceptional game
2016 · its alternatives →
- 11

Interviewing makers at the Milwaukee game design convention
2016 · its alternatives →
- 12

Think about what's important: theme, stretch goals, and more
2016 · its alternatives →
- 13

Interviews and highlights from the Origins Game Fair 2014
2016 · its alternatives →
- 14

Reflecting on the development of a finished board game
2016 · its alternatives →
- 15

The endearing story of how Mice and Mystics came to be
2016 · its alternatives →
- 16

Magnifying faults to improve efficacy as a game publisher
2016 · its alternatives →
- 17

The motherlode of all board game industry interviews
2016 · its alternatives →
- 18

Engaging board game fans on Twitter in a big way
2016 · its alternatives →
- 19

Tips for growing and nourishing a local game community
2016 · its alternatives →
- 20

Chris Kirkman talks about running a game publishing company
2016 · its alternatives →
- 21

Chevee's take on designing games and courting publishers
2016 · its alternatives →
- 22

Marc Specter interviews the Happy Mitten team
2016 · its alternatives →
- 23MA
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
2011 · hotbazooka.com · its alternatives →
- 24

Daniel talks about the plunge into full-time game designer
2016 · its alternatives →
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Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →