Alternatives
Products that do what Highball – Run Windows games on Apple Silicon, with an open game db does
Run Windows games on Apple Silicon — free, open source, with an open compatibility database that tells you what actually works. - gauthierpiarrette/highball
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Windows games, native on Apple Silicon — first one free
Jun 2026 · aikos-arcade.pages.dev
- 42G
Hello HN, Just wanted to show this little 2D game engine that I've been working on for some time (around 2 years on the editor part, longer on some of the components). It's quite full featured but obviously this a project of such magnitude already that the work never really ends. That being said it's definitely already at a point where games can made and published. The editor runs natively on Windows and Linux using Qt5. The games can run on both Win and Linux as well as on WASM with WebGL. Feature wise there's a bunch of the stuff you'd expect. Audio, graphics, scripting,…
2022 · github.com
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2021 · github.com
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2012 · daringfireball.net
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I'm making a platform for simple open source games you can play anywhere. Games are all just JavaScript classes and you can read the source of every game on the platform. I started working on initial "games" (mostly rendering tests) in 2018 and eventually built all of the platform stuff around it to make it easy to share games. There's also an in-browser editor available for you to make and publish games all from the browser. Would love some feedback on the games and studio features as well as the platform overall. All of the code is available at https://github.com/homegamesio
Jul 2026 · homegames.io
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Nov 2025 · astral-os.org
- 14GB
Hey HN, Over the past ~1.5 years, I built an open-source FPGA retro emulation handheld that can play Game Boy, Game Boy Color, and Game Boy Advance cartridges. To my knowledge, there isn't an existing open-source FPGA emulator that can play physical cartridges like this. One of my main goals was to do all of the pieces myself, and be able to understand every component of it, so I designed my own PCB, wrote the firmware, wrote a Game Boy and Game Boy Advance emulator for the FPGA (using the Chisel HDL), and designed a 3D-printed case. I detailed the design and development process in the…
2025 · eli.lipsitz.net
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We wrote our inference engine on Rust, it is faster than llama cpp in all of the use cases. Your feedback is very welcomed. Written from scratch with idea that you can add support of any kernel and platform.
2025 · github.com
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