Alternatives
Products that do what I made a VRAM Calculator in Hugging Face does
It's a chrome extension that automatically loads the specs from the Hugging Face model card into the calculation. > To test it, install the extension (no registration/key needed) and navigate to a HF model page. Then click the "VRAM" icon on the top right to open the sidepanel. You can specify quantization, batch size, sequence length, etc. Works for inference & fine-tuning. If it does not fit on the specified GPUs, it gives you an advise on how to still run it (e.g. lowering precision). It is inspired at my work, where we were constantly exporting metrics from HF to estimate required…
- 1IM
2023 · vram.asmirnov.xyz
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Interactive, animated architecture maps for any Hugging Face model — and whether it fits on your GPU.
19d ago · modelmap.cc
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The video demo runs a 7b Model on a normal gaming GPU. I think it already works quite well (accounting for the limited hardware power). :)
2024 · github.com
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Hi HN, YC w24 company here. We just pivoted from drone delivery to build gpudeploy.com, a website that routes on-demand traffic for GPU instances to idle compute resources. The experience is similar to lambda labs, which we’ve really enjoyed for training our robotics models, but their GPUs are never available for on-demand. We are also trying to make it more no-nonsense (no hidden fees, no H100 behind “contact sales”, etc.). The tech to make this work is actually kind of nifty, we may do an in-depth HN post on that soon. Right now, we have H100s, a few RTX 4090s and a GTX 1080 Ti online.…
2024 · gpudeploy.com
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Hi everyone, I'm kinda involved in some retrogaming and with some experiments I ran into the following question: "It would be possible to run transformer models bypassing the cpu/ram, connecting the gpu to the nvme?" This is the result of that question itself and some weekend vibecoding (it has the linked library repository in the readme as well), it seems to work, even on consumer gpus, it should work better on professional ones tho
Feb 2026 · github.com
- 6WM
Try it out! https://glhf.chat/ Hey HN! We’ve been working for the past few months on a website to let you easily run (almost) any open-source LLM on autoscaling GPU clusters. It’s free for now while we figure out how to price it, but we expect to be cheaper than most GPU offerings since we can run the models multi-tenant. Unlike Together AI, Fireworks, etc, we’ll run any model that the open-source vLLM project supports: we don’t have a hardcoded list. If you want a specific model or finetune, you don’t have to ask us for it: you can just paste the Hugging Face link in and…
2024 · glhf.chat
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- 88F
Hi HN! I'm just sharing a project I've been working on during the LLM Efficiency Challenge - you can now finetune Llama with QLoRA 5x faster than Huggingface's original implementation on your own local GPU. Some highlights: 1. Manual autograd engine - hand derived backprop steps. 2. QLoRA / LoRA 80% faster, 50% less memory. 3. All kernels written in OpenAI's Triton language. 4. 0% loss in accuracy - no approximation methods - all exact. 5. No change of hardware necessary. Supports NVIDIA GPUs since 2018+. CUDA 7.5+. 6. Flash Attention support via Xformers. 7. Supports 4bit and 16bit…
2023 · github.com
- 9EW
2023 · lastmileai.dev
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I made this after seeing someone posit the idea online yesterday over lunch then spent some time refining it. So far it's pretty impressive IMO! Right now I am running Qwen3-30B-A3B on my 24gb unified memory m4 MacBook Pro at 50 tok/sec and this should definitely not be working for such a large model on my middling hardware. Things are detailed in the README to get up and running and DESIGN.md has details on all the choices and such made along the way.
23d ago · github.com
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Working on Mac, Linux, and Windows now. I include a simple GUI to find new models and get things built and set up. It is working quite well across a few models for me. The GitHub README and DESIGN.md files go into detail of the how/why and it's working remarkably well so far. https://github.com/notactuallytreyanastasio/shoehorn
19d ago · notactuallytreyanastasio.github.io
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LLM·RAG·VLM·아바타 워크로드를 GPU·CPU·RAM·스토리지·네트워크 구성과 경제형·권장형·확장형 견적 3안으로 변환하는 오픈소스 AI 인프라 산정 도구
13d ago · jaeseok614.github.io
- 15IB
Hi HN, Over the past few months, I've been building `dsc`, a tensor library from scratch in C++/CUDA. My main focus has been on getting the basics right, prioritizing a clean API, simplicity, and clear observability for running small LLMs locally. The key features are: - C++ core with CUDA support written from scratch. - A familiar, PyTorch-like Python API. - Runs real models: it's complete enough to load a model like Qwen from HuggingFace and run inference on both CUDA and CPU with a single line change[1]. - Simple, built-in observability for both Python and C++. Next on the roadmap is…
2025 · github.com
- 16AM
2017 · github.com
- 17IB
Built a simple web app that tells you which open-source LLMs will work on your hardware. It auto-detects your specs, shows compatible models from Hugging Face, gives realistic performance estimates (tokens/sec), and recommends quantization settings. You can also manually input specs to see "what if I upgraded my RAM?" Made this after wasting time downloading giant models only to find they crawled on my hardware. Hope it saves you some frustration!
2025 · caniusellm.com
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2016 · github.com
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Demo of agent based model on GPU with CUDA and OpenGL (Windows/Linux) Agent instances on GPU memory Uses SSBO for instanced objects (with GLSL 450 shaders) CUDA OpenGL interops Renders with GLFW3 window manager Dynamic camera views in OpenGL (pan,zoom with mouse) Libraries installed using vcpkg (https://github.com/KienTTran/ABMGPU)
2023 · github.com
- 20IR
Jun 2026 · github.com
- 21IR
The Emotion Engine has 32 MB of RAM total, so the trick is streaming weights from CD-ROM one matrix at a time during the forward pass — only activations, KV cache and embeddings live in RAM. This means models bigger than the RAM can still run, they just read more from disc. Had to build a custom quantized format (PSNT), hack endianness, write a tokenizer pipeline, and most of the PS2 SDK from scratch (releasing that separately). The model itself is also custom — a 10M param Llama-style architecture I trained specifically for this. And it works. On real hardware.
Mar 2026 · github.com
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Nov 2025 · github.com
- 23ML
Aug 2026 · github.com
- 24RR
runNburn is an Apache-2.0 Rust inference engine for quantized GGUF models that are too big for your fast memory. The core idea: weights stay file-backed (mmap), host residency stays under an explicit byte budget (--ram-budget), and GPU caches are sized from detected free/total VRAM — never from device-name presets. There is no conversion step, no sidecar cache files, no silent requantization. The GGUF on disk is the single source of truth. The result that made me want to post this: Tencent's Hy3 (295B total / 21B active sparse MoE, a single 97.8 GiB Q2_K GGUF) runs on my desktop…
Jul 2026 · github.com
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