Alternatives
Products that do what I made an app full of bugs does
Vibe coding is great at producing bugs after all.
- 1IB
Dec 2025 · playmix.ai
- 2VC
I've been using Cursor, Co-Pilot, ChatGPT, Claude and what not since quite some time now, and we are at a stage where we can just "vibe code" whole apps from idea to execution in a few prompts. I tried this personally to create some side projects that solved little problems for me. But I always got stuck at a point where it just goes into an infinite loop of issues and can't solve the issue by itself. Well I'm a developer, so it's easier for me to dive into the code and solve the problem myself, but that would take a hell lot of time to understand all the code AI wrote for me. If I keep…
2025
- 3BT
2011 · bugherd.com
- 4ST
2014 · snapbugz.com
- 5IE
2013 · instabug.io
- 6IT
Dec 2025 · github.com
- 7IB
Fully leaned into vibe coding this time around. Started on v0, at some point ejected into running locally (getting v0's exported folder to run locally was a challenge), then iterated with Cursor over the course of a few hours. Really neat how much can be accomplished just conversationally these days.
2025 · macrodata-refinement.arjit.me
- 8IM
- 9BE
2012 · bugsnag.com
- 10IM
I am excited to introduce my solo project, a platform built with the frontend development community in mind. It's an interactive environment aimed at refining debugging skills through exposure to real-world bugs. This project stems from the need for a hands-on, practical method of learning to debug. The site features a variety of intentional bugs for users to solve, mirroring the types of challenges faced in professional settings. Over the coming weeks, I will be adding many more exercises and new features to enhance your learning experience further. Check out CodeMender at…
2024 · codemender.io
- 11GT
2020 · grasshopper.app
- 12RT
Oct 2025 · mauriciogomes.com
- 13IM
Hi everyone, I just saw a vibe coded game on HN, and thought maybe I should post about this here. I'm organizing a vibe coding game dev competition called Vibe Jam. Last year we did it too and there was 1000+ games submitted. This year the deadline is May 1 and you can submit your games until then. There's $35,000 in prizes with the Gold prize being $20,000. Let me know what you think! -Pieter
Apr 2026 · vibej.am
- 14VC
2025 · payasyoucode.ai
- 15BR
2017 · bugplug.omatum.com
- 16PH
DEMO: https://tubersalltheway.top/zz/pages/auth/login
Mar 2026 · github.com
- 17IR
I was going through my app subscriptions and realized I was paying $15 for a pretty good workout app, which seemed a bit high to me. As a software engineer who is also well versed in claude code, I realized that I could likely vibecode a very similar app, or even build something more to my liking. I challenged my self to build something roughly equivalent this afternoon. Workflow was: start with a detailed spec from Claude code describing many of the features common in workout apps. Then paste this into lovable to have it build out the initial mvp. Once that was built, I used claude code…
Dec 2025 · strengthquest.lovable.app
- 18IB
The main goal of this was to be able to not just run multiple Claude Code sessions at once, but actually manage them and keep track of what I was doing. Sometimes this is multiple attempts on the same task, sometimes I work several tasks at once. Really I was just sick of twiddling my thumbs waiting for the coding agent to finish, and I wanted it to be easy to work on/review/test another change while I waited.
2025 · github.com
- 19KY
Hey HN! I wanted to practice "vibe coding" and see how far and fast I can go by only prompting, without actual coding. I decided to make a simple CLI app that scrapes web docs into a single md file (I was annoyed that LLM keeps writing Tailwind 3 code for a Tailwind 4 project). In just a couple of hours, the CLI app was ready! Then iterated on arguments for another couple of hours. Result: https://github.com/vladstudio/web2llm Then I decided to go further and "productize" the CLI by making a web app for it. Another half-day, and the web app is ready!…
2025 · web2llm.dev
- 20WV
Hi HN, I'm the CEO at https://replay.io. We've been working on time travel debugging for web development for a while (https://news.ycombinator.com/item?id=28539247) and more recently an AI app builder that uses that debugger to get past problems instead of spinning in circles (https://news.ycombinator.com/item?id=43258585). We've gotten to where we can pretty easily build apps to replace business-critical SaaS tools, some of which we're now using internally: * We built our own issue tracker to keep track of all our development projects, tickets, bug…
Dec 2025
- 21IV
It took me about a week to vibe code this 3D game engine with Opus 4.6 that I intend to use as a replacement for Three.js and React Three Fiber in my browser MMORPG, Mana Blade. I was not expecting to be able to reach that point so easily, but pretty much every feature took somewhere between 30 minutes and 1 hour - 1 to 3 prompts on average. It is vibe-coded in the sense that I haven't looked at the code, but I am very careful with my prompts and constantly have Claude reviewing the codebase, looking for performance and code quality improvements. It can reach 2000 draw calls on recent…
Feb 2026 · github.com
- 22

YOUR VIBECODED APP IS TRASH...so I made a bot to prove it
Apr 2026 · yourvibecodeistrash.org
- 23

Ride the line as your AI model turn every run into Glory.
12d ago · mourad-ghafiri.github.io
- 24

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