Alternatives
Products that do what IntercoolerJs – A Declarative Ajax Framework does
Hey All, It isn't 100% complete yet, but I've decided to cut a 0.0.1 release for IntercoolerJS: http://intercoolerjs.org/ Intercooler is a Partial View Controller framework, where AJAX responses are HTML fragments (partials) that are swapped in for existing content, based roughly on the Basecamp 2 approach. If anyone else is interested in working on or using the project, please let me know: there is still tons of interesting work to do (e.g. back-button/pushState() support) I think that, for many apps, this might be a good way to get 90% of the UX advantages of a thick…
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2020 · kutty.org
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Hi HN! I created this lib in the need of a simple and tiny framework to easily do AJAX-style navigation / replacement of fragments in the page, in a web application. For people who don't want to use client-side-rendering and complex frameworks à la React, there are nowadays a few "HTML-over-the-wire" libraries, like HTMX, Unpoly or this super-tiny one Swap.js :) One other key thing is that no external tool is needed: no bundler, no webpack, no TypeScript compiler, no minification needed. Just write HTML, JS (+ your preferred server-side language: PHP, Python, etc.) and it works. The…
2023 · github.com
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2021 · skruv.io
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2021 · forgojs.org
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Hello HN! The day has finally come to stop adding features and start sharing what I've been building the last 5-6 months. It's a bit of CrewAI, OpenDevon, LangFuse/Cloud all in one, providing devs who prefer TypeScript an integrated framework thats provides a lot out of the box to start experimenting and building agents with. It started after peeking at the LangChain docs a few times and never liking the example code. I began experimenting with automating a simple Jira request from the engineering team to add an index to one of our Google Spanner databases (for context I'm the…
2024 · github.com
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I am excited to introduce to you TargetJ, a new JavaScript framework that can animate anything. I have been working on this project for over two years, driven by the complexity of current UI frameworks. You can find the interactive documentation at www.targetj.io. I hope you find it useful for creating great web experiences. If you have any questions about the framework or want to share your thoughts, please leave a comment below. I’m eager to hear from you!
2024 · github.com
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http://instacss.com (in case DNS update hasn't propagated: http://morning-warrior-3377.herokuapp.com/) Last night I was annoyed at how slow (and web 1.0-ish) most CSS reference sites seem to be, so I created this. It's basically a scrape of the CSS reference on w3schools, but with client side searching. Feedback is most welcome! some of the tech involved: node, requirejs, backbone, mongodb the code: http://github.com/rgarcia/instacss
2011
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2014 · github.com
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with affinity you can make multiple apps (components eventually) and store (ala redux) - while a store can be shared through apps. This started as a case study and as a small reusable code for creating self contained dom elements with functionality - during the time of development, ideas and inspiration came from angular, react and vuejs. suggestions and feedback is mostly welcomed. The interesting challenges were finding ways for these topics: 1. create a component lib using dom and js only, without any 3rd party . 2. producing semantic html in dom . 3. allow template micro syntax (using…
2018
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2017 · github.com
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I've been building a web UI library for a side project of mine. I thought it might be useful to others, so I'm releasing it as open source. To put it simply, I realized that most of my pain points with React come from its declarative model ui=f(state). So I'm trying something that I'm calling "imperative JSX." Instead of treating JSX as the source of truth for your UI, it essentially becomes a query interface for DOM manipulation. I first had the idea for it a few months ago, and only began writing it in earnest last week, so it's extremely early and nowhere near production-ready. Still, I'd…
2024 · npmjs.com
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Hi everyone, After four years, I'm finally open sourcing my little markup language that compiles directly to HTML, and has all the "modern" features built into the core, (reactive components, server side rendering, modules, bundling, etc.). No metaframework required! Feels like I really have something here, I'd love your feedback :)
2023 · a-dom.io
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BDC is a simple library for updating the DOM to match a javascript description. Does not require JSX or a compilation step. clobber( document.body, h("marquee", [ h("span", {"style": "font-weight: bold"}, "Hello"), ", ", h("blink", "world"), "!", ]), ); Very fast to first render, moderately slow on subsequent updates. Prompted by the post on millionjs, which compiles user code to hit the same outrageously small size target.
2022 · github.com
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Hey everyone! Some time ago I was analyzing why React apps are so hard to optimize, and came to a conclusion that the lack of atomic updates is the culprit. I made an experimental library which basically updates everything in place directly in HTML. At some point I became aware that Solidjs exists, which is a very similar idea, but at the end of the day I realized my approach to API is quite different and warrants the existence of my library (my state primitive allows selector subscriptions, array iterators return a state primitive with the element, allowing to never re-render the whole…
2024 · github.com
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I really wanted to move my automation server project to a proper framework instead of the current ad hoc nightmare of inline CSS and redundant classes... But nothing seemed quite right. None of them seem suitable for deep restyling without changing markup. So, I took all the good parts of my current CSS, replaced the bad parts with things I liked from the most popular frameworks, then extracted it as a standalone library. The whole thing is 17.5kb, without minifying or removing comments. It starts with classless styles for semantic html. There is a very small set of about 5 components(The…
2023 · eternityforest.github.io
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2018 · github.com
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This is a two man team and we're in full-on development of a new platform to assist in multiplayer games. We're looking to launch in about a month or two with an OpenID server accessible to customers (or they can use provider like Facebook/Twitter) and a couple cool multiplayer features. After we launch development will continue until we have a well-rounded API. We're primarily targeting HTML5+JS developers but the system will work with any language that can make RESTful API calls. We know there's some stiff competition out there but we're looking for feedback and what features may make…
2014 · playpi.net
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Beta Soon Follow me on X @cp_lepage and @get_fullstacked
2024 · twitter.com
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2019 · twitter.com
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Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…
2025 · cubic-zombies.pages.dev
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It's very early days for the project, but I wanted to share it to see if there is interest. It is the final piece of the FastAPI server-side rendering stack I started building with FastHX and htmy (the two dependencies of this project besides FastAPI). Think of it as a more powerful and convenient alternative to tools like FastHTML, powered by FastAPI (without any modifications). I hope you'll like it.
Oct 2025 · volfpeter.github.io
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Performance-first framework object-oriented for Bun - carnojs/carno.js
18d ago · github.com
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