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Products that do what Kanye Cube Blast does
Help Kanye beat the haters by basting all the cubes!
- 1MA
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
2011 · hotbazooka.com
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- 5IS
Hey everyone! Long time lurker, first time poster. I've just reached beta in my game BoxByte Lyte. -What is it- It's a free 3d arcade game for hardcore players that uses color matching in interesting ways. Also it's a one button game, well movement and one button. Cool huh? The final release will be free too. -What I need- This is a very challenging game, so I really need to balance the difficulty so that it's still hard but not impossible. It would be great just to hear your experiences of the game and how far in it you got. -Where can I report bugs?-…
2015
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- 8IM
This is our entry in the "spontaneous event creation" ring. I'd love to hear what HN readers think!
2011 · shoutfast.com
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I made it by 120% viba coding. enjoy! free and no ads.
Oct 2025 · smash-balls.app
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Hi Hacker News! My friend and I [1] would like to share with you something we did this week-end. We really like the idea of game jams like the Ludum Dare, and we’d like to participate, but it’s often complicated for us, as we are often limited by the rules inherent to this kind of competition: we have to be available at specific dates, and the rules doesn’t always work for us. For example: if you want to participate as a team in a Ludum Dare compo, you have 72h instead of 48h, and you are not required to publish your code. We realized that what we really like is: - To work together. - The…
2014
- 11OW
http://www.hnshowcase.com Moses (nnythm) and I browse Hacker News daily. Show HN posts are some of our favorite parts of HN. We wanted to create a way to browse Show HN articles, even those that might not quite make it to the front page. We created http://www.hnshowcase.com last weekend to make discovering projects posted on HN easier. It searches all "Show HN" posts and generates a thumbnail view for each of them. You can sort by submission date, points, and number of comments, and navigate with left/right or j/k keys. We used the following technologies: HN Search API, Pyramid web…
2011
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- 13M4
Well HN, I've finally produced something I think is worthy of sharing, but I didn't do it "in a weekend". Yeah, it's an iOS puzzle game. And yeah, it's a game I built because I wanted to play it rather than based on market research, so all this sort of makes it the antithesis of a popular HN post. But whatever. Still hoping for some of that patented (har har) expert HN feedback. Critique any part of it except the music. Also, PM me for upgrade codes, or I can post some here if there's any interest. Download (it's free):…
2012
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Hello HN! After I got a great response on my first game, I wanted to share the second game I ever made. It's an infinite jumping game, but there are bombs to watch out for! It can be played both on desktop and mobile. It can be installed as a PWA too. If you enjoyed, please leave a star on the GitHub repository: https://github.com/shajidhasan/dotventure Thanks for taking a look. Years ago, whenever I wanted to build games, I'd always stop because I felt I needed to create original game assets but could never get it done. After making this game, I've realized that you…
2024 · dotventure.vercel.app
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Hey, I've shared this game while it was still a work in progress in one of the Tell HN threads. I was pleasantly surprised that a lot of people tried it, and I got some positive feedback and constructive criticism. Anyway, I found a gamedev library I really like - Kaplay [1]. What I like about it is that easy things are easy. Meaning I could have fun building the game without learning (or fighting) a new tool. I always wanted to make games, but this is the first one I actually did. And I have to tell you - game development sparks joy! It combines so many things (game design, programming,…
Jan 2026 · muffinman-io.itch.io
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Hi everyone, I just saw a vibe coded game on HN, and thought maybe I should post about this here. I'm organizing a vibe coding game dev competition called Vibe Jam. Last year we did it too and there was 1000+ games submitted. This year the deadline is May 1 and you can submit your games until then. There's $35,000 in prizes with the Gold prize being $20,000. Let me know what you think! -Pieter
Apr 2026 · vibej.am
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It's like a mix between Picross (Nonograms) and Polyominoes. It's a minimalist puzzler which has no text, no tutorials (none required) and no ads set in a relaxing environment. App Store: https://itunes.apple.com/gb/app/shapeuku-shape-puzzle-game/i... Play Store: https://play.google.com/store/apps/details?id=com.dtbgames.s... I have a bulk load of Android promo codes to give away, so if you'd like one let me know! (Sorry iOS users, I have no free codes left!)
2018
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I was lucky enough to have my site trending on Friday (https://news.ycombinator.com/item?id=25872922). It’s an icon site that lists open source icons. I wanted to share some stats on the results after 3 days. Worth noting was that I submitted it on a Friday morning (at which point I went for a walk and a coffee; eek). - 24,997 page views. I (embarrassingly) didn’t have GA set up when I first submitted it, so this is probably missing a few hundred page views - 21 “feedback” emails (half of which were spam). I assume such a high percentage of these were spam because my Feedback…
2021
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Just wanted to share with you something I built. If you’re a creator or someone who financially supports creators, this will be of interest to you. Qufro.com is a site where creators can monetise their fan interactions. It works this way: A creator sets an amount for answering fan questions. A fan posts a question or a comment and is only charged if the creator responds. From the fan’s perspective, we’re solving the following problem: Not all fans want to commit to a monthly subscription (e.g., on Patreon) to support their favourite creators. With Patreon, ko-fi, etc., there is also no…
2023 · qufro.com
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A few months ago I shared 18 Words, Zanagrams and Sunflowers here, which loads of you ended up playing and sending really useful feedback. I’ve now brought all three together into PZL games along with three new daily games. Just wanted to say thanks to everyone here who played, commented and helped improve them. HN has been a big part of getting these games off the ground. I'v now had over 1 million players across them. Would love to hear what you think of the new site, and any feedback is very welcome.
9d ago
- 22IM
Hey there HN, I took a page from Wordle's mechanisms and made this game for fun for some friends and I. Check out Wheredle and let me know what you think of it! ↙ ↗ ↘ https://wheredle.xyz
2022 · wheredle.xyz
- 23IB
Hey all! On X, big stars are easy to spot, but finding awesome smaller accounts isn't. I built Big on X - a talent leaderboard that finds rising stars early. Whether you've got 100 or 1M followers, if you're growing, we'll highlight you. Check it out if you're curious about up-and-coming X accounts:)
2024 · bigonx.com
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The ~500 kB NBSDGames 6 has managed to be published ahead of GTA 6! 2026 is the year of Linux desktop because of NBSDGames 6! I play them all the time, maybe you would too. Some games are newly invented original ideas. https://github.com/abakh/nbsdgames
May 2026 · github.com
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