We made a game this week-end!
Hi Hacker News! My friend and I [1] would like to share with you something we did this week-end. We really like the idea of game jams like the Ludum Dare, and we’d like to participate, but it’s often complicated for us, as we are often limited by the rules inherent to this kind of competition: we have to be available at specific dates, and the rules doesn’t always work for us. For example: if you want to participate as a team in a Ludum Dare compo, you have 72h instead of 48h, and you are not required to publish your code. We realized that what we really like is: - To work together. - The…
We made a game this week-end! launched on July 21, 2014 with 9 votes and more than 75% of that year's launches.
What it does
In the maker’s words, at launch
Hi Hacker News! My friend and I [1] would like to share with you something we did this week-end. We really like the idea of game jams like the Ludum Dare, and we’d like to participate, but it’s often complicated for us, as we are often limited by the rules inherent to this kind of competition: we have to be available…
Does a similar job
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I made open source, zero power PCB hackathon badgesApr 2026 · github.com · ▲158I love getting cool swag from hackathons and I also love designing PCB's, so when my friend asked me if I would design hackathon badges for a large game jam in singapore, I was absolutely down! The theme of overglade was a "The game jam within a game", pretty cool concept right! High schoolers from around the world were flown out to the event by hackclub after they spent about 70 hours designing their own game. These badges needed to be really cheap and simple, because we were going to manufacture about a hundred in a pretty limited amount of time. I went with a zero-power approach, which…
- MFMy first Ludum Dare entry, online multiplayer game Hide-n-Stab2014 · 54.244.244.60 · ▲71
- AHAn HTML5 game we made in 72 hours for Ludum Dare2013 · godswillbewatching.clay.io · ▲49
Point-and-click adventure with only one scenary! We tried to approach Minimalism trough gameplay. Isolated on a single stage, with a few a possible actions, you must endure trough a 40 days survival until the Sgt. Burden's crew can be rescued. Enjoy the puzzle and stay alive! And let me know if you have escaped the planet!
I'm organizing a vibe coding game dev competitionApr 2026 · vibej.am · ▲7Hi everyone, I just saw a vibe coded game on HN, and thought maybe I should post about this here. I'm organizing a vibe coding game dev competition called Vibe Jam. Last year we did it too and there was 1000+ games submitted. This year the deadline is May 1 and you can submit your games until then. There's $35,000 in prizes with the Gold prize being $20,000. Let me know what you think! -Pieter
Fifty – A game where you match numbers until you clear the board2024 · fiftygame.com · ▲8Hey everyone, I'm Fabio, a very long time lurker here. Today I want to celebrate and share with you, again, a game that I conceived more than 8 years ago. I shared it last week with all its history (if you're curious) [1], but it just stayed in the "shownew" and never reached the main "show" page, hopefully this time it'll do better (:crossed_fingers:)! What changed since last week? Today I've also published the mobile apps for both iOS and Android (last week it was just web), which are also my first mobile apps ever. So I believe it's still a worthwhile post and something to show :) I'd…
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Source: Show HN post ↗ · launch text quoted in part
Launched alongside, July 2014
the whole month →- SHShow HN▲1,302
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Learn how to become a digital nomad and find the best places to live and work remotely as a location independent remote worker. Explore places based on cost of living, internet speed, weather and other metrics. For startups that work remotely and remote workers.
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Get actionable feedback, get awesome at technical interviews, and get fast-tracked at top companies.
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