An HTML5 game we made in 72 hours for Ludum Dare
Point-and-click adventure with only one scenary! We tried to approach Minimalism trough gameplay. Isolated on a single stage, with a few a possible actions, you must endure trough a 40 days survival until the Sgt. Burden's crew can be rescued. Enjoy the puzzle and stay alive! And let me know if you have escaped the planet!
An HTML5 game we made in 72 hours for Ludum Dare launched on April 30, 2013 with 49 votes, #50 of 528 launches that month and more than 90% of that year's launches. The site was still online in September 2026, 13 years on.
In plain words
This is a point-and-click adventure game created in 72 hours for Ludum Dare where players survive 40 days on a single stage with limited actions. Players must stay alive and solve puzzles while stranded on a planet, waiting for rescue by Sgt. Burden's crew. The game emphasizes minimalism through its stripped-down gameplay, forcing players to make strategic decisions with few available options. It's designed for those seeking a puzzle-focused survival experience in an HTML5 browser game.
written from the facts on this page · September 2026
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A game I made in 48 hours2019 · joemanaco.itch.io · ▲85Hi HN, I built a small game in just 24 hours for a 64x64 pixel art lowrez game jam. The result is soko64, a tiny Sokoban game written in Dart. This project was primarily a first test for a new web game library I've been developing for Dart (Bullseye2D). I wanted to see how quickly I could build a complete, playable game with it. You can play soko64 directly in your browser: https://joemanaco.itch.io/soko64 The source code is on GitHub: https://github.com/JochenHeizmann/soko64 Happy to answer any questions! :)
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Hi Hacker News! My friend and I [1] would like to share with you something we did this week-end. We really like the idea of game jams like the Ludum Dare, and we’d like to participate, but it’s often complicated for us, as we are often limited by the rules inherent to this kind of competition: we have to be available at specific dates, and the rules doesn’t always work for us. For example: if you want to participate as a team in a Ludum Dare compo, you have 72h instead of 48h, and you are not required to publish your code. We realized that what we really like is: - To work together. - The…


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