A game I made in 48 hours
Hi HN, I built a small game in just 24 hours for a 64x64 pixel art lowrez game jam. The result is soko64, a tiny Sokoban game written in Dart. This project was primarily a first test for a new web game library I've been developing for Dart (Bullseye2D). I wanted to see how quickly I could build a complete, playable game with it. You can play soko64 directly in your browser: https://joemanaco.itch.io/soko64 The source code is on GitHub: https://github.com/JochenHeizmann/soko64 Happy to answer any questions! :)
A game I made in 48 hours launched on April 29, 2019 with 85 votes, #431 of 3,128 launches that month and more than 90% of that year's launches. The site was still online in September 2026, 7 years on.
In plain words
Timezone is a game created for Ludum Dare 44 where players navigate a zone where life serves as currency. Players must reach the exit before their life counter depletes to zero, earning time by collecting Life Capsules dropped by defeated enemies. Each shot costs time, creating a strategic risk-reward dynamic. The game was made in 48 hours by Jochen Heizmann and Asylum Square.
written from the facts on this page · September 2026
From the sources
Your life is currency (LD44)
Created for Ludum Dare 44 by Jochen Heizmann/ Asylum Square . Enter the TIMEZONE , where everything is paid with your life. Instructions Try to reach the exit before your life counter reaches zero. You can earn valuable time by collecting Life Capsules . When you destroy an enemy they will drop Life Capsules . But careful: Each shoot costs you time. Ludum Dare Entry Page: https://ldjam.com/events/ludum-dare/44/timezone Nice! One issue I found was that sometimes your shots would stop short if your back was to a wall Thanks. Can confirm this bug, will fix this as soon as possible. You should add a link to your LDJam entry page or even add the ludum dare tag on itch.io. It's hard to impossible…from joemanaco.itch.io
Does a similar job
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I was at FB/Meta from late 2013 to early 2023, mostly working in the compiler/runtime spaces. I got hit in the spring 2023 layoff wave. I immediately started making games in my newfound free time (a lifelong interest, and I even worked in AA(A?) back ca. ~2000), and in October 2023 I stumbled upon the idea of a roguelike pachinko/plinko game inspired by Luck Be A Landlord. Things snowballed quickly, I started talking to publishers, then worked like crazy through all of 2024, almost the hardest I've ever worked in my career, and launched the game in December 2024. It's sold…
A game I wrote in a day2020 · github.com · ▲20I had a dream on Nov 21, 2019 of a game. I woke up at 4:00pm that day, started programming it then, and 7 and 1/2 hours later, it was done. It's about you and a pink square going exploring. - otdav33/spelunko
- ASA short dystopian game I build last weekend2022 · dreambookgame.com · ▲80
FYI, I try to release something random on the 1st and 15th of every month, this was my latest. you can see my full list of projects on my twitter: https://twitter.com/lisperati/status/1543003744161484800
1D-Pong Game at 39C3Jan 2026 · github.com · ▲69Building a 1D-Pong game is a bit of a rite of passage at the Chaos Communication Congress. I was inspired by a version I saw at 38C3 and built my own interpretation for 39C3. Lots of people enjoyed playing it and even Elliot Williams featured it in his 39C3 Hackaday Podcast. And I can attest: it's truly fun because it's sooo simple at first sight - but wait until the speed increases... Not a bad work to fun created ratio for such a little project. I used the opportunity to play around with Claude Code on my preexisting codebase to publish a nice-ish repo on GitHub. It worked great without…
- AHAn HTML5 game we made in 72 hours for Ludum Dare2013 · godswillbewatching.clay.io · ▲49
Point-and-click adventure with only one scenary! We tried to approach Minimalism trough gameplay. Isolated on a single stage, with a few a possible actions, you must endure trough a 40 days survival until the Sgt. Burden's crew can be rescued. Enjoy the puzzle and stay alive! And let me know if you have escaped the planet!
I built 80 mini-games using Fable before it was shut downJun 2026 · minigames.world · ▲54Dear Hacker News, I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance! For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency. I would be deeply grateful if you opted into analytics. $2,300 in API tokens... Cheers!
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