A game I wrote in a day
I had a dream on Nov 21, 2019 of a game. I woke up at 4:00pm that day, started programming it then, and 7 and 1/2 hours later, it was done. It's about you and a pink square going exploring. - otdav33/spelunko
A game I wrote in a day launched on January 31, 2020 with 20 votes, #730 of 3,486 launches that month and more than 75% of that year's launches. The site was still online in September 2026, 6 years on.
In plain words
A game created in a single day and shared on GitHub. Designed for casual players looking for a quick entertainment experience, this project demonstrates rapid game development and creative problem-solving under tight time constraints. The game is available as open-source code for anyone interested in playing or examining how it was built.
written from the facts on this page · September 2026
Does a similar job
all alternatives →- IGI got laid off from Meta and created a minor hit on Steam2025 · ▲1,581
I was at FB/Meta from late 2013 to early 2023, mostly working in the compiler/runtime spaces. I got hit in the spring 2023 layoff wave. I immediately started making games in my newfound free time (a lifelong interest, and I even worked in AA(A?) back ca. ~2000), and in October 2023 I stumbled upon the idea of a roguelike pachinko/plinko game inspired by Luck Be A Landlord. Things snowballed quickly, I started talking to publishers, then worked like crazy through all of 2024, almost the hardest I've ever worked in my career, and launched the game in December 2024. It's sold…
- AFA friend and I spent 6 years making a simulation game, finally released2022 · ▲1,157
I've seen some interests in (simulation) video games here on HN so I thought I'd share a short version of our story. More than 6 years ago, me and my friend from university were playing around with an idea of making a game we always wanted to play. We worked on it on weekends but the progress was quite slow, especially due to so many dead ends and wasted effort. Eventually however, we solidified our direction and decided to take the risk to resign from our well paid SWE jobs and work on it full time. It took more than a year but yesterday we have finally released it on Steam:…
- ISI spent two years working on an HTML5 game. I finally released it2012 · ektomarch.com · ▲515
A game I made in 48 hours2019 · joemanaco.itch.io · ▲85Hi HN, I built a small game in just 24 hours for a 64x64 pixel art lowrez game jam. The result is soko64, a tiny Sokoban game written in Dart. This project was primarily a first test for a new web game library I've been developing for Dart (Bullseye2D). I wanted to see how quickly I could build a complete, playable game with it. You can play soko64 directly in your browser: https://joemanaco.itch.io/soko64 The source code is on GitHub: https://github.com/JochenHeizmann/soko64 Happy to answer any questions! :)
- IJI Just Open Sourced a Game I Made a While Back2011 · codebrief.com · ▲37
Game About Squares (iOS)2014 · apps.apple.com · ▲85Sorry in advance for the lost productivity… Again !
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