A short dystopian game I build last weekend
FYI, I try to release something random on the 1st and 15th of every month, this was my latest. you can see my full list of projects on my twitter: https://twitter.com/lisperati/status/1543003744161484800
A short dystopian game I build last weekend launched on July 4, 2022 with 80 votes, #419 of 2,916 launches that month and more than 90% of that year's launches.
In plain words
A short dystopian game is a playable game with a dystopian theme, created by its maker as part of a regular release schedule. The game is designed for players interested in exploring darker, fictional worlds. It was built over a weekend and represents the maker's latest entry in their monthly release series.
written from the facts on this page · September 2026
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Little Procedural Pixel Worlds2022 · jason.today · ▲227Took a break from the falling sand simulation blog posts this week to work on another small project. It's a little pixel world generator- each time you visit, you'll see a new little world. I really like this stuff and had a blast building it yesterday!
Microlandia, a brutally honest city builderDec 2025 · microlandia.city · ▲144It all started as an experiment to see if I could build a game making heavy use of Deno and its SQLite driver. After sharing an early build in the „What are you working on?“ thread here, I got the encouragement I needed to polish it and make a version 1.0 for Steam. So here it is, Microlandia, a SimCity Classic-inspired game with parameters from real-life datasets, statistics and research. It also introduces aspects that are conveniently hidden in other games (like homelessness), and my plan is to continue updating, expanding and perfecting the models for an indefinite amount of time.
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Hey everyone! Long time lurker, first time poster. I've just reached beta in my game BoxByte Lyte. -What is it- It's a free 3d arcade game for hardcore players that uses color matching in interesting ways. Also it's a one button game, well movement and one button. Cool huh? The final release will be free too. -What I need- This is a very challenging game, so I really need to balance the difficulty so that it's still hard but not impossible. It would be great just to hear your experiences of the game and how far in it you got. -Where can I report bugs?-…
A game I made in 48 hours2019 · joemanaco.itch.io · ▲85Hi HN, I built a small game in just 24 hours for a 64x64 pixel art lowrez game jam. The result is soko64, a tiny Sokoban game written in Dart. This project was primarily a first test for a new web game library I've been developing for Dart (Bullseye2D). I wanted to see how quickly I could build a complete, playable game with it. You can play soko64 directly in your browser: https://joemanaco.itch.io/soko64 The source code is on GitHub: https://github.com/JochenHeizmann/soko64 Happy to answer any questions! :)
I built 80 mini-games using Fable before it was shut downJun 2026 · minigames.world · ▲54Dear Hacker News, I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance! For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency. I would be deeply grateful if you opted into analytics. $2,300 in API tokens... Cheers!
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Source: Show HN post ↗
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Open Source realtime backend in 1 file. Contribute to pocketbase/pocketbase development by creating an account on GitHub.
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