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Life & fun · December 3, 2025

Microlandia, a brutally honest city builder

It all started as an experiment to see if I could build a game making heavy use of Deno and its SQLite driver. After sharing an early build in the „What are you working on?“ thread here, I got the encouragement I needed to polish it and make a version 1.0 for Steam. So here it is, Microlandia, a SimCity Classic-inspired game with parameters from real-life datasets, statistics and research. It also introduces aspects that are conveniently hidden in other games (like homelessness), and my plan is to continue updating, expanding and perfecting the models for an indefinite amount of time.

Microlandia, a brutally honest city builder launched on December 3, 2025 with 144 votes, #198 of 11,628 launches that month and more than 95% of that year's launches.

Visit microlandia.city ↗Alternativestop 2% of December 2025

In plain words

Microlandia is a city-building game inspired by SimCity Classic that uses real-world datasets, statistics, and research to inform its simulation mechanics. Built with Deno and SQLite, it incorporates realistic urban challenges often omitted from other city builders, including homelessness and related social issues. The game is designed for players seeking a more authentic portrayal of city management complexities, with ongoing updates planned to refine and expand its simulation systems.

written from the facts on this page · September 2026

From the sources

Build and run a voxel city where each citizen, home, and company is simulated one by one. Set taxes and fund services. Watch jobs, rent, health, crime, and h...

A brutally detailed city builder Build a cozy little city on top of a brutally honest economy. Every citizen is simulated, one by one: they work, pay rent, get sick, go broke and turn to crime. Set taxes and policy, win elections, and survive a newspaper that blames you for everything. Microlandia is a city builder that combines a cute, classic look with a deep socioeconomic simulation under the hood, modeled after real-world research and statistics. Plan a city where people will live and work. Lay down roads and a bus network. Build housing, businesses and public works of many types, each with its own functions, upsides and tradeoffs. All residents of your city are simulated one by one. No…from microlandia.city

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