Microlandia, a brutally honest city builder
It all started as an experiment to see if I could build a game making heavy use of Deno and its SQLite driver. After sharing an early build in the „What are you working on?“ thread here, I got the encouragement I needed to polish it and make a version 1.0 for Steam. So here it is, Microlandia, a SimCity Classic-inspired game with parameters from real-life datasets, statistics and research. It also introduces aspects that are conveniently hidden in other games (like homelessness), and my plan is to continue updating, expanding and perfecting the models for an indefinite amount of time.
In plain words
Microlandia is a city-building game inspired by SimCity Classic that uses real-world datasets, statistics, and research to inform its simulation mechanics. Built with Deno and SQLite, it incorporates realistic urban challenges often omitted from other city builders, including homelessness and related social issues. The game is designed for players seeking a more authentic portrayal of city management complexities, with ongoing updates planned to refine and expand its simulation systems.
written from the facts on this page · September 2026
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