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Products that do what Launching our first iOS game, BAMF does
I am from Double Stallion Games, and yesterday was the global launch of our first iOS game, Big Action Mega Fight!, or BAMF! for short. It's now sitting at #70 overall for iPad games on the US App Store and we're pretty stoked about it. Meanwhile, an Android version is in the works and coming soon. Most notably, we developed the game thanks to the support of an incubator/accelerator called Execution Labs, which was founded in Montréal and accepted its first cohort this past January (2013). Its model is similar to a miniature Y Combinator, focused specifically on mobile games. We get…
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A few months ago (82 days to be exact!) I posted a link on HN to my game, Meatshields. A bunch of you commented and played my game and gave me some wonderful feedback. Over the last few months I've been playing with many of you and implementing the best of everybody's suggestions. So, thank you, HN for all your help! I feel this is an extreme overhaul I couldn't have done without your input. Since then, I have: Dramatically improved our hosting platform (So it HOPEFULLY won't go down this time (oops.)), Added two new units, Rebalanced all existing units, Added many more maps, Improved the…
2017
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After graduation, my friend and I decided to build mobile games instead of finding jobs. Today we released our first game called Monster Rivals. It is a fighting game with simple RPG elements such as stats and items with unique powers. We have a lot more planned for it in the future, but wanted to get the game out as soon as possible. The game also allows you to fight your friends through Facebook. The game data including the user/character profile is all on my servers hosted on linode. We have 3 servers- [primary mongo], [secondary mongo], [mongo arbiter, redis(for leaderboards), nginx…
2013
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* I accidently deleted my post this morning and couldn't post again for a while.. lets try this again* Hey Guys. I posted about this a few week ago. Based on the feedback we received we made a new trailer video. I think this one does a better job of showing GamePress and its features. Video can be seen at: http://www.youtube.com/watch?v=OZUNhviJLr8 or at www.gamepressapp.com Just a quick reminder of what GamePress is: GamePress lets you create, share and play mobile games right on the iPad. With our robust behaviour system you can create a wide range of genres, so theres really no limit to…
2013
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My first iOS game is released. It took me 2 weekends to develop and 9 day approval time. Here are a few promo codes. If you take a promo code, can you please also leave a review? Happy to answer any questions. An update is already being prepared for iPhone support as well as a more major update that adds difficulty adjustments and a "dreaded" twist :-) The Game: https://itunes.apple.com/us/app/pop-corn/id905859076?mt=8&ign-mpt=uo%3D4 Promo Codes: F79LRP4JNWT4 X94XXNNW77E3 PEWJ77FHTME7 9PHN99RLLE6W
2014
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Atlas Fury is an action game for mobile devices. I wanted to create a game I would play wherever I go that was inspired by Tyrian from the 90s. It's a time waster, but eh what arcade game wasn't a time waster? This is the first time I've created a game with Godot. On mobile no less which has it's fair share of issues. For example, iOS runs slower than Android. I'm not complaining, I profiled and targeted some older devices approx. 4-7 years ago, so far so good.
2024
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The game is Dummy Defense. It launched yesterday and is currently at #41 top overall in the US app store. I did some heavy promotion yesterday with a large email list, and FreeAppADay is promoting my other app, SimplePhysics, which is driving quite a few sales. I'd be glad to hear your feedback about the game as well as answer any questions regarding the development or marketing efforts. Here's the trailer: http://www.youtube.com/watch?v=fzk5WVb3JcE&feature=player_detailpage Here's the app store page: http://itunes.apple.com/us/app/dummy-defense/id460832678?mt=8
2012
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I was tired of games like Mafia Wars and wanted a phone-based MMO Strategy game where hundreds of players could actually engage each other on a 2D map, so I made one. I track the state of the game each night so we can display a visual timeline of territory controlled by each alliance. (example: http://bit.ly/q5CFhU) I use jQuery mobile for the front end so it runs on most phones (via Phonegap) as well as modern web browsers. The server side is handled by Java Servlets and MySQL. This started as a hobby - I'm not a developer by training - so I am very interested in feedback, suggestions, and…
2011
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I just finished my first iOS game, Snack Words, which is a real-time, multi-player word finding game. iTunes link: http://itunes.apple.com/us/app/snack-words/id425786167?mt=8&ls=1 YouTube video demo: http://www.youtube.com/watch?v=5zPQuqoUHqU I wanted to build something very simple and minimal. There's no figuring out who to play, and each game is only 90 seconds long. The backend is 2,400 lines (so short!) of Erlang which speaks a custom protocol (length tagged JSON packets) to the client. The Objective-C side protocol implementation makes heavy use of blocks and works a lot like my…
2011
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Hey, it's been a long time in the making, but we're finally ready with our public BETA version of our Android application. We're anxiously (and nervously) awaiting your feedback, so please lay it on us. Our biggest fear is hearing nothing. The game is called Super Tic Tac Toe. It's a new take on the old, boring tic tac toe that more often than not ended in a cat's game. The game board is a large tic tac toe board with each square comprised of a smaller tic tac toe board. You and an opponent place your marks on the smaller boards, each move dictating where your opponent may move next (and…
2012
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2013 · itunes.apple.com
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We did a "Show HN post" 6 months back of our startup and we're very excited to show everyone how far we've come as well as the lessons we've learnt so far! It's been a roller-coaster so far and we think there's lot more of the same to come! We did apply for Ycombinator funding but got turned down :( But may re-apply soon :) For those that don't know, our startup is called Scirra and we make Construct 2 which is an HTML5 game engine (http://www.scirra.com). Our engine allows anyone to make HTML5 games without knowing any programming. It's only me and my brother working on this and we're based…
2012
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Hey, I've shared this game while it was still a work in progress in one of the Tell HN threads. I was pleasantly surprised that a lot of people tried it, and I got some positive feedback and constructive criticism. Anyway, I found a gamedev library I really like - Kaplay [1]. What I like about it is that easy things are easy. Meaning I could have fun building the game without learning (or fighting) a new tool. I always wanted to make games, but this is the first one I actually did. And I have to tell you - game development sparks joy! It combines so many things (game design, programming,…
Jan 2026 · muffinman-io.itch.io
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