Launching our first iOS game, BAMF
I am from Double Stallion Games, and yesterday was the global launch of our first iOS game, Big Action Mega Fight!, or BAMF! for short. It's now sitting at #70 overall for iPad games on the US App Store and we're pretty stoked about it. Meanwhile, an Android version is in the works and coming soon. Most notably, we developed the game thanks to the support of an incubator/accelerator called Execution Labs, which was founded in Montréal and accepted its first cohort this past January (2013). Its model is similar to a miniature Y Combinator, focused specifically on mobile games. We get…
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In the maker’s words, at launch
I am from Double Stallion Games, and yesterday was the global launch of our first iOS game, Big Action Mega Fight!, or BAMF! for short. It's now sitting at #70 overall for iPad games on the US App Store and we're pretty stoked about it. Meanwhile, an Android version is in the works and coming soon. Most notably, we developed the game thanks to the support of an incubator/accelerator called Execution Labs, which was founded in Montréal and accepted its first cohort this past January (2013). Its model is similar to a miniature Y Combinator, focused specifically on mobile games. We get seed money, office space, mentor advice, and valuable connections over the 6 to 9 month program, in exchange for temporary profit share and equity. I would love to get some feedback about the game from everyone, or answer any questions regarding our development, launch or marketing, efforts as well as our incubator experience. Landing page: http://bigactionmegafight.com/ Trailer: http://www.youtube.com/watch?v=UPkuRGbjJyw App Store page: https://itunes.apple.com/app/id672277660?mt=8
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