Alternatives
Products that do what MobiMetric: AI Mobile Game FPS Predictor does
Predict gaming FPS with an AI-driven hardware algorithm.
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We wanted to do something very challenging to prove to ourselves that we can do anything we put our mind to. The reasoning for why we chose to build a toy TPU specifically is fairly simple: - Building a chip for ML workloads seemed cool - There was no well-documented open source repo for an ML accelerator that performed both inference and training None of us have real professional experience in hardware design, which, in a way, made the TPU even more appealing since we weren't able to estimate exactly how difficult it would be. As we worked on the initial stages of this project, we…
2025 · tinytpu.com
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Hey Folks! I've been building an open source benchmark for measuring local LLM performance on your own hardware. The benchmarking tool is a CLI written on top of Llamafile to allow for portability across different hardware setups and operating systems. The website is a database of results from the benchmark, allowing you to explore the performance of different models and hardware configurations. Please give it a try! Any feedback and contribution is much appreciated. I'd love for this to serve as a helpful resource for the local AI community. For more check out: - Website:…
2025 · localscore.ai
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2023 · github.com
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Hey HN! You know when you wanna build a new PC, and need to watch a bunch of videos to find the best parts, and then tweak your shopping cart to fit your budget? Well, this new app can help you. It recommends the best hardware for your usage (gaming or work), and considers your budget. It's really helpful, even when you got expertise on hardware. Check it out, and feel free to suggest stuff! Hope you like it! https://www.pcbuilderai.com/
2023 · pcbuilderai.com
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Explore keywords with AI for free & boost your app downloads
2023
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I've been building computer-use tools for a while, and I quietly launched this about a month ago (122 Stars on GH). I figured it was worth sharing here. Over the last few months, a lot of computer-use agents have come out: Codex, Claude Code, CUA, and others. Most of them seem to work roughly like this: 1. Take a screenshot 2. Have the model predict pixel coordinates 3. Click x,y 4. Take another screenshot 5. Repeat That works, but it's slow, expensive in tokens, and fragile. If the UI shifts a few pixels, things break. And the model still doesn't know what any element actually is. But the…
May 2026 · github.com
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I played a lot of Valorant and got mad, so I made an aim trainer that analyzes your raw crosshair movement to explore your raw motor and perceptual weaknesses instead of scoring scenarios. It also chooses sens and difficulty as part of the tasks, and makes playlists that are optimal difficulty for you to learn and progress faster!
Jul 2026 · openaim.pramit.gg
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Hi HN, We're excited to introduce Fixstars AIBooster, our new performance engineering tool designed to significantly accelerate AI model training while optimizing GPU utilization. AIBooster provides: Real-time monitoring of GPU, CPU, memory, and power consumption. Clear visibility into performance bottlenecks, helping developers optimize AI workloads. Proven acceleration of AI training processes—users commonly achieve up to 2-3x speed improvements. Significant cost savings by maximizing infrastructure efficiency. It's free to try, requires minimal setup, and integrates seamlessly into your…
2025 · fixstars.com
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2023 · chathub.gg
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As an AI you must gather training data by playing microgames
May 2026 · gathertrainingdata.com
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I've never posted on ShowHN before, but I wanted to share my Xmas 2025 project; to try a new approach to controlling our kids screen time. This also involved massively over-engineering a solution in order to play with a shiny new gadget (and avoid the in laws at Christmas, obviously) I've shared some learnings on AI coding with embedded devices, and how I approached the product design/hardware selection side of things. The Web App is at https://screenie.org - and I'm Open Sourcing the device and web app code later today (links to follow on that site)
Jan 2026 · partridge.works
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Hi HN, I'm excited to share a project I've built: PixelateImage.org. Instead of being a traditional image editor, this is an *AI-powered tool that generates pixel art directly from your text prompts.* If you've ever wanted to create unique pixel art characters, scenes, or assets for games, art projects, or just for fun, but perhaps lacked the specific artistic skills or time, this might be for you. My goal was to make generating retro-style or modern pixel art more accessible. You can type in a description (e.g., "a brave knight in a dark forest," "a futuristic cityscape at night," "a cute…
2025 · pixelateimage.org
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Hi HN, I’ve been working the past year on something called Prototyper , and today we’re opening up the new version. The motivation is simple: whenever I built products in the past, I noticed the best ideas came after the “first version.” You try something, it feels wrong, you change it, repeat. Most tools make that painful. Prototyper is my attempt to make that loop natural—so you can explore ideas quickly instead of forcing them through a rigid workflow. This release includes: instant updates (no compile/refresh lag) simplified UI (months spent just removing steps) responsive by…
2025 · getaprototype.com
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I made an idle/clicker about running an AI startup. You start with a cat-vs-dog classifier and try to make it to AGI, but the NYT sues you for training data, Yann tweets that scaling is dead, and your fired ML engineer leaks the Slack.
May 2026 · game.trae.academy
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Atlas Fury is an action game for mobile devices. I wanted to create a game I would play wherever I go that was inspired by Tyrian from the 90s. It's a time waster, but eh what arcade game wasn't a time waster? This is the first time I've created a game with Godot. On mobile no less which has it's fair share of issues. For example, iOS runs slower than Android. I'm not complaining, I profiled and targeted some older devices approx. 4-7 years ago, so far so good.
2024
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I built 1e4.ai - a chess web app where you play against neural networks trained to mimic human Lichess players at specific Elo ranges. There's a separate model for each 100-point rating bucket from ~800 to 2200+, and the bots not only choose human-like moves but also burn clock time, play worse under time pressure, and blunder in human-like ways. Live demo: https://1e4.ai Code: https://github.com/thomasj02/1e4_ai A few things that might be interesting: - Trained on almost a full year of Lichess blitz games, around 1B total games - Architecture is an a small…
May 2026
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Movementlabs - We let our speed and quality speak for itself
Nov 2025
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Hi HN, I'm Paul from Tensordyne. We build AI inference systems and chips on logarithmic math. We've put together an interactive Token Economics Calculator to help make apples-to-apples comparisons of inference hardware across vendors: We're interested in how closely it lines up with the community's view of the market. Why we built this Investors and customers kept asking how our system compares to others (NVIDIA and a growing list of startups). Plenty of publicly available data exists, but it's scattered and inconsistent. News articles, provider sites, Artificial Analysis, MLCommons, and now…
Nov 2025 · tensordyne.ai
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