Alternatives
Products that do what NPC Talk does
Give every NPC a voice they deserve
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Hey HN! I've been building tooling for voice-driven apps over the past few months, as part of a hardware project. Someone suggested adapting the DSL to play Dungeons and Dragons. So, here we are! What is it? An AI-powered, voice-controlled D&D adventure set in the world of Dvorak. Talk to characters, explore locations, and shape the story using your words. Use your microphone to interact with the AI dungeon master. Explore freely – interrupt, ask questions, or take unexpected actions. If you make friends at the tavern, you can also just hang out there and chat. Hint: Talk to the bartender to…
2024 · pocket.computer
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Hey HN! I'm excited to show off this really fun project I put together. I originally built this project 2-3 years ago, AI was already booming at the time, however voice AI agents were still very early. I loved my proof of concept at the time, but wasn't quite happy with it. I recently had the desire to check out the tech again, and know many of you will be interested. Interviews are speech to speech with OpenAI's gpt-realtime-2.1 over WebRTC. This model is... expensive, and because of that, I have to add some amount of restrictions, conversations are tied to a authenticated Clerk user id. I…
27d ago · whodunnitai.com
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I just released a free demo (no login!) for "Talk to Me Human", a game about social persuasion. You speak out loud to play a variety of conversational challenges, and the NPCs talk back. I hope you enjoy, and would love to get your feedback!
2024 · talktomehuman.com
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AI usually does a terrible job acting as engaging NPCs in games. A few months back, I started trying to tackle this problem, initially with prompts and eventually with models fine-tuned on character interactions. I created this website as a testbed for the concept, and I open-sourced a fine-tuned model for those interested in experimenting with this themselves [1]. During the instruct tuning phase of training, LLMs learn to act as assistants. And they need to stop acting as assistants to produce engaging interactions. In Spellbound, telling NPCs they are AI will generally cause them to be…
2024 · tryspellbound.com
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We built Shadowlight because we wanted NPCs that feel alive in Minecraft, and because we think conversation can be a real skill loop, not just flavor text. Shadowlight is a solo Minecraft experience where talking is the main mechanic. NPCs are LLM-powered with different personalities and communication styles, and you progress by earning trust through good listening, calibrated tone, and smart questioning. Your goal is simple: interview the manor’s characters, gather clues, and figure out who is guilty. At the end of each run, you get feedback on your conversations. The goal is to reflect…
Dec 2025 · playshadowlight.com
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