Alternatives
Products that do what Octopii, a runtime for writing distributed applications in Rust does
- 1OA
it won't let me put url for some reason, here it is: https://github.com/octopii-rs/octopii
Nov 2025
- 2AA
Earlier this year, we released our open-source game engine [0] built with Rust, WebAssembly, and WebGPU. Today, we’re happy to announce the Ambient platform, which brings web deployment, server hosting, and more to the runtime. With Ambient, you can make a game, deploy it to the browser in one command, share your URL and instantly play with others, no downloads or installs needed. Our WASM use is innovative; it is being used as both a sandboxed runtime for user code, and as a way to run the entire Ambient runtime in the browser. This, paired with our ECS data model, enables a highly modular…
2023 · ambient.run
- 3LA
I built LocalGPT over 4 nights as a Rust reimagining of the OpenClaw assistant pattern (markdown-based persistent memory, autonomous heartbeat tasks, skills system). It compiles to a single ~27MB binary — no Node.js, Docker, or Python required. Key features: - Persistent memory via markdown files (MEMORY, HEARTBEAT, SOUL markdown files) — compatible with OpenClaw's format - Full-text search (SQLite FTS5) + semantic search (local embeddings, no API key needed) - Autonomous heartbeat runner that checks tasks on a configurable interval - CLI + web interface + desktop GUI - Multi-provider:…
Feb 2026 · github.com
- 4
Homebrew for AI agents. Single binary, zero config.
Apr 2026 · octomind.run
- 5OA
A lightweight engine for durable execution / deterministic workflows I built with Rust, wasmtime and the WASM Component Model. Its main use is running reliable, long-running workflows that can automatically resume after failures. Looking for feedback on the approach and potential use cases!
2025 · obeli.sk
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- 8OA
Hey HN! I went to an ATProto meetup last week, and as a burnt-out semi-academic who hates academic publishing, I thought there might be a cool opportunity to build on Octopus (https://www.octopus.ac/), so I got a bit excited over the weekend and built Octosphere. Hopefully some of you find it interesting! Blog post here: https://andreasthinks.me/posts/octosphere/octosphere.html
Feb 2026 · octosphere.social
- 9AU
2022 · wishawa.github.io
- 10AC
I think that asdf (https://asdf-vm.com) was a great idea for a project. It helps consolidate installing and running different programming languages into a similar UX. It also is built with a plugin interface that makes it easy to build support for new languages. However it is so slow. I was just testing `node -v` and it was taking ~900ms. That kind of overhead is completely unusable. My shell prompt uses runtimes inside of it for various things so this effectively makes every command take multiple seconds to complete. So I rebuilt it in Rust but using the same plugin ecosystem so…
2023
- 11AG
2022 · github.com
- 12RA
Hi HN — I’m learning Rust and decided to build a universal CLI for running code in many languages. The tool, Run, aims to be a single, minimal dependency utility for: running one-off snippets (from CLI flags), running files, reading and executing piped stdin, and providing language-specific REPLs that you can switch between interactively. I designed it to support both interpreted languages (Python, JS, Ruby, etc.) and compiled languages (Rust, Go, C/C++). It detects languages from flags or file extensions, can compile temporary files for compiled languages, and exposes a unified REPL…
Oct 2025 · github.com
- 13FA
2021 · github.com
- 14AI
Dec 2025 · acadlisp.de
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- 16AM
"Game" is a stretch, but I put together this repo containing a pure Rust app which uses SDL2 and compiles to WASM (and can be run in a browser). Older resources were a bit out of date and a bit too verbose for my purposes, so here's a minimal working example.
2024 · github.com
- 17RA
2019 · github.com
- 18HG
Tabs, splits, and tmux work fine until you have several projects open with logs, tests, and long-running shells. I kept rebuilding context instead of resuming work. Horizon puts shells on an infinite canvas. You can arrange them into workspaces and reopen later with layout, scrollback, and history intact. Built in 3 days with Claude/Codex, dogfooding the workflow as I went. Feedback and contributions welcome.
Mar 2026 · github.com
- 19RA
2023 · github.com
- 20SO
Aug 2026 · github.com
- 21OD
May 2026 · github.com
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- 23RM
2025 · github.com
- 24AM
2024 · github.com
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