Alternatives
Products that do what Open-source sandbox for your product team does
Kshitij and Rahul here. We're building Playground, an open-source sandbox that lets your non-technical teams prototype directly on production codebases, without bugging you (developers) to spin up and maintain another repo. The repo is here: https://github.com/B1u3B01t/design-playground. We've been working together for six years. Last year we built an AI design agent because we thought designers were the biggest bottleneck. But we were wrong. After talking to teams, we realised designers, PMs, founders and even sales people all wanted to quickly change and explore flows…
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Local sandboxes for AI agents on your Mac, Linux, bare metal
Aug 2026 · github.com
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Fabraix Playground - Test your prompt injection skills against AI agents
28d ago · playground.fabraix.com
- 20RA
I wanted to have a framework that would let me build web apps faster than ever before. I didn’t care if it was a little hacky or didn’t use best practices — I wanted to be able to get a multi-user application out the door in hours instead of months. I researched the CMS space for months before deciding to build something from scratch. My goal was to be 90% done building a web app once I had the static HTML and CSS finished. I’m not a big fan of building out API endpoints over and over again for every new app, fiddling with a database, or doing lots of config. What I ended up with was a…
2020
- 21PF
2019 · frontendlane.github.io
- 22OS
Hi HN, We're a small team building AI tutors out of India, and as you might guess, this means we spend a ton of time writing, testing, and refining prompts for LLMs. When we started out, we were using the OpenAI playground but things became tedious when we wanted to compare responses from different models. We tried a bunch of other playgrounds but found them lacking in some features so we built our own. Quick Links: Github: https://github.com/supernova-app/ai-playground Hosted demo: http://playground.getsupernova.ai Demo video:…
2025 · playground.getsupernova.ai
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- 24AM
Hi everyone! I'm one of the developers behind this project. I wrote it with my two brothers, Daniel and Ricardo. For years the three of us have been curious about how multiplayer games work, which is why we decided to work on this project. Our goal was to gain a deep understanding of how different players can share the same 3D space, which is why we wrote our own tiny game engine instead of using something like Unity. We wrote the engine using C++ and OpenGL, and we then compiled it to WebAssembly using Emscripten so that it would run effortlessly on web browsers. We are really excited about…
2022 · play.moonlightmuseum.io
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